My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Phoenix
Giant Snowball
Barbarians Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Valkyrie Ice Wizard Royal Ghost Electro Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Fireball
Firecracker Barbarians Ice Wizard Electro Wizard Inferno Dragon
Poison
Firecracker Barbarians Ice Wizard Electro Wizard Phoenix
Lightning
Valkyrie Ice Wizard Electro Wizard Inferno Dragon Phoenix
Rocket
Barbarians Valkyrie Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Royal Ghost Valkyrie Electro Wizard Inferno Dragon Phoenix Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Ice Wizard Royal Ghost Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Inferno Dragon
Barbarians
Valkyrie
Firecracker Royal Ghost Electro Wizard
Ice Wizard
Royal Ghost
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Royal Ghost
Inferno Dragon
Firecracker
Phoenix

Defense Synergies 1 7

Firecracker
Valkyrie Ice Wizard Electro Wizard
Barbarians
Valkyrie
Firecracker Ice Wizard Electro Wizard
Ice Wizard
Firecracker Valkyrie Inferno Dragon
Royal Ghost
Electro Wizard
Electro Wizard
Firecracker Valkyrie Royal Ghost Inferno Dragon
Inferno Dragon
Ice Wizard Electro Wizard
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Barbarians Inferno Dragon Firecracker Valkyrie Ice Wizard Electro Wizard Phoenix
Barbarians Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Firecracker Valkyrie Ice Wizard Electro Wizard Phoenix
Firecracker Barbarians Valkyrie
Firecracker Valkyrie Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Firecracker Ice Wizard Phoenix
Barbarians Valkyrie Electro Wizard Phoenix
Barbarians Inferno Dragon Ice Wizard Phoenix
Firecracker Barbarians Valkyrie Ice Wizard Royal Ghost Electro Wizard Phoenix
Barbarians Valkyrie Ice Wizard Electro Wizard Firecracker Royal Ghost
Inferno Dragon Firecracker Ice Wizard Electro Wizard Phoenix
Barbarians Valkyrie Ice Wizard Electro Wizard
Valkyrie Firecracker Barbarians Royal Ghost Electro Wizard
Barbarians Inferno Dragon Electro Wizard Phoenix
Barbarians Electro Wizard Inferno Dragon
Barbarians Firecracker Valkyrie Electro Wizard
Valkyrie Firecracker Barbarians Ice Wizard Royal Ghost Electro Wizard
Valkyrie Firecracker Barbarians Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon Phoenix
Valkyrie Royal Ghost Firecracker Barbarians Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Royal Ghost Electro Wizard
Electro Wizard Firecracker Valkyrie Royal Ghost Inferno Dragon Phoenix
Barbarians Valkyrie Electro Wizard
Valkyrie Barbarians Electro Wizard Phoenix
Barbarians Valkyrie Inferno Dragon Phoenix
Firecracker Ice Wizard Electro Wizard
Barbarians Valkyrie Ice Wizard Electro Wizard Phoenix
Barbarians Valkyrie Inferno Dragon Phoenix
Electro Wizard Firecracker Barbarians Valkyrie Inferno Dragon Phoenix
Barbarians Inferno Dragon Phoenix
Inferno Dragon Barbarians Valkyrie Phoenix
Barbarians Valkyrie Electro Wizard Phoenix
Barbarians Valkyrie
Firecracker Barbarians Valkyrie
Barbarians Electro Wizard Phoenix Firecracker Valkyrie Inferno Dragon
Valkyrie Firecracker Barbarians Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Phoenix
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Ice Wizard Royal Ghost Electro Wizard
Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie
Barbarians
Firecracker Valkyrie Ice Wizard
Inferno Dragon
Firecracker Ice Wizard Royal Ghost Electro Wizard
Firecracker
Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Barbarians
Firecracker Ice Wizard Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard
Inferno Dragon
Firecracker

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