My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Bandit
Giant Snowball
Dart Goblin Baby Dragon
Zap
Firecracker Dart Goblin Dark Prince Bandit
Barbarian Barrel
Firecracker Dart Goblin Dark Prince Giant Skeleton Bandit Electro Wizard
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit Electro Wizard
Fireball
Firecracker Dart Goblin Baby Dragon Bandit Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Bandit Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Bandit Mini P.E.K.K.A

Attack Synergies 0 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit
Dart Goblin
Firecracker Baby Dragon Dark Prince Giant Skeleton Bandit
Mini P.E.K.K.A
Firecracker Baby Dragon Dark Prince Giant Skeleton Electro Wizard
Baby Dragon
Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard
Dark Prince
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard
Giant Skeleton
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Bandit Electro Wizard
Bandit
Firecracker Dart Goblin Baby Dragon Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit

Defense Synergies 1 21

Firecracker
Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit Electro Wizard
Dart Goblin
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Dart Goblin Baby Dragon
Baby Dragon
Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit
Dark Prince
Firecracker Dart Goblin Baby Dragon Bandit Electro Wizard
Giant Skeleton
Firecracker Dart Goblin Baby Dragon Electro Wizard
Bandit
Firecracker Dart Goblin Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Dart Goblin Dark Prince Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Baby Dragon Electro Wizard
Mini P.E.K.K.A Firecracker Dart Goblin Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Dart Goblin Dark Prince Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Firecracker Dart Goblin Dark Prince Bandit Electro Wizard
Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton
Firecracker Dart Goblin Baby Dragon Dark Prince Bandit Electro Wizard
Dart Goblin Electro Wizard Firecracker Baby Dragon
Dart Goblin Baby Dragon Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard
Dart Goblin Electro Wizard Firecracker Baby Dragon Dark Prince Giant Skeleton Bandit
Firecracker Dart Goblin Baby Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Firecracker Dart Goblin Baby Dragon Dark Prince Bandit Electro Wizard
Baby Dragon Firecracker Dart Goblin Dark Prince Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Dart Goblin Electro Wizard
Dark Prince Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon
Giant Skeleton Bandit Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit Electro Wizard
Giant Skeleton Mini P.E.K.K.A Dark Prince Bandit
Firecracker Dart Goblin Baby Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Dart Goblin Giant Skeleton Bandit Electro Wizard
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Bandit
Dart Goblin
Dart Goblin Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Bandit
Firecracker Dart Goblin Baby Dragon
Electro Wizard Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Baby Dragon Giant Skeleton Bandit
Firecracker Dart Goblin Baby Dragon Bandit Electro Wizard
Dart Goblin Baby Dragon Giant Skeleton Bandit
Firecracker Dart Goblin Dark Prince Giant Skeleton
Firecracker Baby Dragon Dark Prince
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Bandit
Mini P.E.K.K.A Electro Wizard
Firecracker Dart Goblin Dark Prince Bandit Electro Wizard
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Bandit
Firecracker Dart Goblin Baby Dragon Bandit
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Bandit
Firecracker Dart Goblin Baby Dragon Bandit
Mini P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Electro Wizard
Firecracker Dart Goblin Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Dart Goblin Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker Dart Goblin Baby Dragon Bandit
Firecracker Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Firecracker Dart Goblin
Mini P.E.K.K.A
Dart Goblin Bandit
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Dart Goblin Dark Prince Bandit
Firecracker Dart Goblin Baby Dragon Electro Wizard
Firecracker Dart Goblin Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Firecracker Dart Goblin Baby Dragon
Giant Skeleton
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin Baby Dragon Giant Skeleton Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Baby Dragon Dark Prince Giant Skeleton Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: