My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Furnace Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Furnace Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Furnace Princess
Zap
Firecracker Dart Goblin Battle Ram Furnace Princess
Barbarian Barrel
Firecracker Dart Goblin Battle Ram Furnace Princess Electro Wizard
The Log
Firecracker Dart Goblin Battle Ram Furnace Princess
Earthquake
Firecracker Furnace
Arrows
Firecracker Dart Goblin Furnace Princess
Royal Delivery
Firecracker Dart Goblin Battle Ram Battle Healer Princess Electro Wizard
Fireball
Firecracker Dart Goblin Battle Ram Battle Healer Furnace Princess Electro Wizard
Poison
Firecracker Dart Goblin Battle Healer Furnace Princess Electro Wizard
Lightning
Battle Ram Battle Healer Furnace Electro Wizard
Rocket
Battle Healer Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Princess Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Princess Battle Ram Battle Healer Furnace Electro Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Princess Battle Ram

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Battle Ram Battle Healer Princess
Dart Goblin
Firecracker Battle Ram Battle Healer Princess
Battle Ram
Firecracker Dart Goblin Battle Healer Furnace Princess Electro Wizard
Battle Healer
Firecracker Dart Goblin Battle Ram Furnace Princess Electro Wizard
Furnace
Battle Ram Battle Healer Princess
Princess
Firecracker Dart Goblin Battle Ram Battle Healer Furnace
Electro Wizard
Battle Ram Battle Healer
Goblin Machine

Defense Synergies 0 12

Firecracker
Dart Goblin Battle Healer Princess Electro Wizard
Dart Goblin
Firecracker Battle Healer Furnace Princess Electro Wizard
Battle Ram
Battle Healer
Firecracker Dart Goblin Furnace Princess Electro Wizard
Furnace
Dart Goblin Battle Healer Electro Wizard
Princess
Firecracker Dart Goblin Battle Healer
Electro Wizard
Firecracker Dart Goblin Battle Healer Furnace
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Battle Healer Furnace Electro Wizard
Furnace Dart Goblin Electro Wizard
Firecracker Dart Goblin Furnace Electro Wizard
Firecracker Battle Healer Princess
Firecracker Dart Goblin Furnace Electro Wizard
Dart Goblin Furnace Electro Wizard Firecracker Princess
Dart Goblin Battle Healer Electro Wizard
Furnace Princess
Firecracker Dart Goblin Battle Healer Electro Wizard
Dart Goblin Electro Wizard Firecracker Furnace Princess
Firecracker Dart Goblin Furnace Princess Electro Wizard
Furnace Battle Healer Electro Wizard
Firecracker Dart Goblin Furnace Princess Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Firecracker Furnace Electro Wizard
Firecracker Dart Goblin Battle Healer Furnace Electro Wizard
Furnace Firecracker Dart Goblin Battle Healer Princess Electro Wizard
Dart Goblin Electro Wizard
Firecracker Dart Goblin Battle Healer Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace Electro Wizard
Electro Wizard Firecracker Battle Healer
Battle Healer Furnace Electro Wizard
Battle Healer Electro Wizard
Battle Healer
Firecracker Furnace Dart Goblin Princess Electro Wizard
Dart Goblin Battle Healer Furnace Electro Wizard
Battle Healer
Electro Wizard Firecracker
Dart Goblin
Dart Goblin
Electro Wizard
Firecracker Dart Goblin Furnace Princess
Electro Wizard Firecracker Dart Goblin Battle Healer Furnace
Firecracker Dart Goblin Battle Healer Princess Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Dart Goblin
Firecracker Dart Goblin Princess Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker Furnace
Firecracker Dart Goblin Furnace Princess Goblin Machine
Firecracker Dart Goblin Furnace Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin Princess Electro Wizard Goblin Machine
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Princess Firecracker Dart Goblin Furnace
Firecracker Dart Goblin Furnace Princess
Firecracker Dart Goblin Furnace Princess
Firecracker Dart Goblin Princess Electro Wizard Goblin Machine
Firecracker Dart Goblin Princess Goblin Machine
Princess
Firecracker Furnace Princess Goblin Machine
Firecracker Dart Goblin Princess Electro Wizard
Princess
Firecracker Dart Goblin
Firecracker Dart Goblin Furnace Princess Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin
Firecracker Princess Electro Wizard
Firecracker Princess
Electro Wizard Dart Goblin Princess
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin

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