My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Electro Wizard Magic Archer Lumberjack Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Executioner Electro Wizard Magic Archer Lumberjack Sparky
The Log
Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Firecracker Executioner Electro Wizard Magic Archer Lumberjack Sparky
Poison
Firecracker Executioner Electro Wizard Magic Archer Sparky
Lightning
Executioner Electro Wizard Magic Archer Lumberjack Sparky Monk
Rocket
Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Electro Wizard Magic Archer Lumberjack Executioner Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Electro Wizard Magic Archer Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Lumberjack Sparky Mega Knight Monk
Executioner
Mega Knight
Electro Wizard
Magic Archer Lumberjack Sparky Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Firecracker Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Firecracker Electro Wizard Lumberjack
Mega Knight
Firecracker Executioner Electro Wizard Magic Archer Lumberjack
Monk
Firecracker

Defense Synergies 0 10

Firecracker
Electro Wizard Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
Electro Wizard
Firecracker Magic Archer Lumberjack Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Firecracker Executioner Electro Wizard Magic Archer
Sparky
Mega Knight
Firecracker Executioner Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Magic Archer Sparky
Lumberjack Sparky Firecracker Executioner Electro Wizard Mega Knight Monk
Lumberjack Sparky Mega Knight Executioner Electro Wizard
Lumberjack Sparky Firecracker Electro Wizard Mega Knight Monk
Firecracker Lumberjack Sparky Mega Knight Monk
Firecracker Executioner Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Firecracker Executioner Magic Archer
Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky Lumberjack
Firecracker Electro Wizard Lumberjack Sparky Mega Knight
Executioner Electro Wizard Firecracker Magic Archer Lumberjack Mega Knight
Executioner Firecracker Electro Wizard Magic Archer
Lumberjack Sparky Mega Knight Electro Wizard
Executioner Sparky Mega Knight Firecracker Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Monk Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Firecracker Executioner Electro Wizard Lumberjack
Mega Knight Firecracker Executioner Electro Wizard Magic Archer Lumberjack
Executioner Firecracker Electro Wizard Magic Archer Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Mega Knight Firecracker Executioner Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard Sparky
Electro Wizard Firecracker Executioner Magic Archer Lumberjack Mega Knight Monk
Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Electro Wizard Sparky Monk
Executioner Lumberjack Sparky Mega Knight
Firecracker Executioner Electro Wizard Magic Archer Monk
Sparky Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Firecracker Magic Archer Sparky Monk
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Monk Electro Wizard
Mega Knight Executioner Lumberjack Sparky
Firecracker Executioner Magic Archer Sparky Mega Knight
Electro Wizard Sparky Firecracker Executioner Magic Archer Lumberjack Monk
Executioner Mega Knight Firecracker Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky Monk
Firecracker Monk Executioner Electro Wizard Magic Archer
Magic Archer Sparky
Firecracker Sparky
Executioner Firecracker Magic Archer Sparky Mega Knight
Firecracker Executioner Magic Archer Monk
Firecracker Executioner Magic Archer Sparky
Firecracker Executioner Magic Archer
Monk Firecracker
Electro Wizard Lumberjack Sparky
Firecracker Monk Electro Wizard Magic Archer Sparky
Monk Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer Sparky
Firecracker Magic Archer Monk
Firecracker Magic Archer Sparky
Firecracker Executioner Magic Archer Sparky
Magic Archer Firecracker Executioner Sparky Mega Knight
Monk Sparky
Sparky
Firecracker Executioner Electro Wizard Magic Archer Sparky Mega Knight Monk
Firecracker Magic Archer Mega Knight Monk
Magic Archer Sparky Mega Knight Monk
Sparky Monk
Monk
Firecracker Executioner Magic Archer Sparky Mega Knight
Firecracker Executioner Electro Wizard Magic Archer Sparky Monk
Magic Archer Sparky Mega Knight Monk
Firecracker Magic Archer Sparky
Firecracker Executioner Electro Wizard Magic Archer Sparky
Electro Wizard Firecracker
Sparky
Magic Archer Sparky Mega Knight
Firecracker Electro Wizard Magic Archer Sparky Monk
Sparky Mega Knight
Firecracker Magic Archer Sparky Monk
Electro Wizard Magic Archer
Firecracker Executioner Electro Wizard Magic Archer Monk
Firecracker Executioner Electro Wizard Magic Archer Lumberjack Sparky Mega Knight
Firecracker Executioner Magic Archer
Monk Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Electro Wizard Magic Archer Sparky
Firecracker Executioner Electro Wizard Magic Archer
Firecracker Executioner Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky
Firecracker Sparky Mega Knight Monk

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