My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Guards Skeleton Army Mighty Miner
Giant Snowball
Battle Ram Royal Hogs Guards Skeleton Army Lumberjack Mighty Miner
Zap
Firecracker Battle Ram Royal Hogs Guards Skeleton Army Mighty Miner
Barbarian Barrel
Firecracker Battle Ram Royal Hogs Guards Skeleton Army Lumberjack
The Log
Firecracker Battle Ram Royal Hogs Guards Skeleton Army Lumberjack
Earthquake
Firecracker Royal Hogs Guards Skeleton Army
Arrows
Firecracker Royal Hogs Guards Skeleton Army
Royal Delivery
Firecracker Battle Ram Royal Hogs Guards Skeleton Army Lumberjack
Fireball
Firecracker Battle Ram Royal Hogs Skeleton Army Lumberjack Mighty Miner
Poison
Firecracker Royal Hogs Guards Skeleton Army
Lightning
Battle Ram Lumberjack Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Skeleton Army Fireball Battle Ram Lumberjack Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Skeleton Army Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Royal Hogs Lumberjack
Fireball
Battle Ram Royal Hogs
Battle Ram
Firecracker Fireball Royal Hogs Lumberjack
Royal Hogs
Firecracker Fireball Battle Ram Guards Lumberjack
Guards
Royal Hogs Lumberjack
Skeleton Army
Lumberjack
Firecracker Battle Ram Royal Hogs Guards
Mighty Miner

Defense Synergies 0 7

Firecracker
Guards Skeleton Army Lumberjack
Fireball
Lumberjack
Battle Ram
Royal Hogs
Guards
Firecracker Skeleton Army Lumberjack
Skeleton Army
Firecracker Guards Lumberjack
Lumberjack
Firecracker Fireball Guards Skeleton Army
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Skeleton Army Lumberjack Firecracker
Skeleton Army Lumberjack
Skeleton Army Lumberjack Firecracker Guards
Firecracker Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Firecracker Guards Lumberjack
Firecracker Fireball
Fireball
Mighty Miner Skeleton Army Lumberjack
Guards Skeleton Army Firecracker Lumberjack
Guards Skeleton Army Firecracker Fireball Lumberjack
Firecracker Fireball
Skeleton Army Lumberjack Fireball Guards
Fireball Skeleton Army Firecracker Guards Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Firecracker Fireball Skeleton Army Lumberjack
Fireball Firecracker Guards Skeleton Army Lumberjack
Firecracker Fireball Guards Lumberjack
Lumberjack
Skeleton Army Firecracker Fireball Guards Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack Fireball
Fireball Firecracker Lumberjack
Guards Skeleton Army Lumberjack
Guards Skeleton Army Lumberjack Fireball
Guards Skeleton Army Lumberjack Mighty Miner
Firecracker Fireball
Guards Skeleton Army Fireball Lumberjack
Mighty Miner Skeleton Army Lumberjack
Firecracker Fireball Skeleton Army
Guards Skeleton Army
Guards Lumberjack
Skeleton Army Fireball Guards
Skeleton Army Fireball Guards Lumberjack
Firecracker Fireball Skeleton Army
Guards Skeleton Army Firecracker Fireball Lumberjack Mighty Miner
Firecracker Fireball Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball
Fireball
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Guards Lumberjack
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
Mighty Miner
Firecracker Fireball
Fireball Guards Skeleton Army
Fireball Firecracker
Fireball
Fireball Firecracker Lumberjack
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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