My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Firecracker Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Baby Dragon
Fireball
Hog Rider Baby Dragon
Valkyrie
Hog Rider Firecracker Wizard Baby Dragon
Hog Rider
Firecracker Fireball Valkyrie Wizard Baby Dragon
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Firecracker Fireball Valkyrie Hog Rider Electro Giant
Electro Giant
Baby Dragon

Defense Synergies 1 6

Firecracker
Valkyrie Skeleton Army Baby Dragon
Fireball
Valkyrie
Valkyrie
Firecracker Fireball Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Firecracker Wizard
Baby Dragon
Firecracker Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Wizard Baby Dragon
Skeleton Army Firecracker Valkyrie
Skeleton Army Valkyrie
Skeleton Army Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Firecracker Valkyrie Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon Electro Giant
Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Fireball Wizard Baby Dragon Electro Giant
Firecracker Fireball Wizard Baby Dragon
Skeleton Army Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Firecracker Baby Dragon
Skeleton Army
Skeleton Army Fireball Electro Giant
Wizard Firecracker Fireball Valkyrie Skeleton Army
Fireball Firecracker Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Firecracker Fireball
Valkyrie Wizard Skeleton Army Firecracker Fireball Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Giant
Fireball Firecracker Valkyrie Wizard Baby Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army
Firecracker Fireball Wizard Electro Giant Baby Dragon
Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Firecracker Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Electro Giant
Skeleton Army Fireball Valkyrie Wizard
Wizard Firecracker Fireball Valkyrie Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Firecracker Fireball Valkyrie Baby Dragon
Valkyrie Firecracker Fireball Wizard Baby Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie Baby Dragon
Firecracker Fireball Wizard Electro Giant Baby Dragon
Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Valkyrie Wizard
Fireball Firecracker Wizard Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Valkyrie Wizard Baby Dragon Electro Giant
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Firecracker Electro Giant Fireball Valkyrie Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Wizard Baby Dragon Electro Giant
Firecracker Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Fireball Skeleton Army
Fireball Firecracker Wizard Baby Dragon
Fireball
Fireball Firecracker Valkyrie Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Electro Giant
Fireball Firecracker Wizard

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