My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Night Witch
Giant Snowball
Goblin Barrel Clone Night Witch
Zap
Firecracker Goblin Barrel Clone Night Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Clone Night Witch
The Log
Firecracker Goblin Barrel Clone
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone Night Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Clone Night Witch
Fireball
Firecracker Goblin Barrel Clone Night Witch
Poison
Firecracker Clone Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Goblin Barrel Clone Fireball Valkyrie Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Goblin Barrel
Fireball
Mirror
Valkyrie
Goblin Barrel Firecracker
Mirror
Fireball Goblin Barrel Firecracker Night Witch
Rage
Night Witch
Goblin Barrel
Valkyrie Mirror Firecracker Clone
Clone
Night Witch Goblin Barrel
Night Witch
Clone Mirror Rage

Defense Synergies 2 6

Firecracker
Valkyrie Mirror Night Witch
Fireball
Mirror Valkyrie
Valkyrie
Firecracker Fireball Mirror Night Witch
Mirror
Fireball Firecracker Valkyrie Night Witch
Rage
Goblin Barrel
Clone
Night Witch
Firecracker Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Firecracker Valkyrie Night Witch
Valkyrie Night Witch
Night Witch Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Night Witch
Firecracker Fireball Night Witch
Fireball Valkyrie
Night Witch
Firecracker Valkyrie Night Witch
Valkyrie Firecracker Fireball Night Witch
Firecracker Fireball Night Witch
Night Witch Fireball Valkyrie
Fireball Valkyrie Firecracker Night Witch
Fireball
Firecracker Fireball Valkyrie Night Witch
Fireball Valkyrie Firecracker Night Witch
Valkyrie Firecracker Fireball
Valkyrie Firecracker Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Firecracker Valkyrie
Valkyrie
Valkyrie Fireball Night Witch
Valkyrie Night Witch
Firecracker Fireball
Fireball Valkyrie Night Witch
Valkyrie
Firecracker Fireball Valkyrie
Valkyrie
Fireball Valkyrie
Fireball Valkyrie Night Witch
Firecracker Fireball Valkyrie
Firecracker Fireball Valkyrie Night Witch
Valkyrie Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Night Witch
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Night Witch
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball Night Witch
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Night Witch
Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Fireball Night Witch
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: