My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Prince Ram Rider
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch Prince Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Prince Ram Rider
Fireball
Firecracker Wizard Witch Ram Rider
Poison
Firecracker Wizard Witch
Lightning
Wizard Witch Prince Ram Rider Archer Queen
Rocket
Wizard Witch Prince Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Wizard Witch Prince Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Fireball Wizard Witch

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight Archer Queen
Wizard
Prince Ram Rider Mega Knight
Witch
Prince Ram Rider Mega Knight
Prince
Mega Knight Firecracker Wizard Witch Ram Rider
Ram Rider
Firecracker Fireball Wizard Witch Prince Mega Knight Archer Queen
Mega Knight
Prince Firecracker Fireball Wizard Witch Ram Rider Archer Queen
Archer Queen
Fireball Ram Rider Mega Knight

Defense Synergies 0 8

Firecracker
Prince Mega Knight
Fireball
Ram Rider Mega Knight
Wizard
Prince Mega Knight
Witch
Prince Mega Knight
Prince
Firecracker Wizard Witch
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Wizard Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Ram Rider
Firecracker Witch Prince Ram Rider Mega Knight
Witch Prince Ram Rider Mega Knight
Witch Prince Firecracker Ram Rider Mega Knight
Firecracker Fireball Prince Mega Knight
Fireball Firecracker Mega Knight
Ram Rider Firecracker Fireball Wizard Witch
Fireball Ram Rider Mega Knight
Witch Prince Archer Queen
Firecracker Prince Mega Knight
Witch Firecracker Fireball Wizard Ram Rider Mega Knight
Firecracker Fireball Wizard Witch Ram Rider
Prince Mega Knight Fireball Wizard Witch Ram Rider
Fireball Wizard Mega Knight Firecracker Witch Prince
Prince Ram Rider Mega Knight
Fireball Prince Ram Rider Mega Knight
Wizard Mega Knight Firecracker Fireball Witch Prince
Fireball Mega Knight Firecracker Wizard Witch Prince Ram Rider
Wizard Witch Firecracker Fireball Ram Rider Mega Knight
Prince Ram Rider
Wizard Mega Knight Firecracker Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Prince
Fireball Firecracker Wizard Prince Mega Knight
Mega Knight Witch Prince Ram Rider
Prince Mega Knight Fireball Ram Rider
Witch Prince Ram Rider Mega Knight
Firecracker Fireball Wizard Witch Ram Rider
Prince Fireball Witch Ram Rider
Mega Knight Prince
Mega Knight Firecracker Fireball Witch Prince
Witch
Mega Knight Witch Prince
Mega Knight Fireball Prince Archer Queen
Prince Mega Knight Fireball Wizard Witch Ram Rider
Wizard Firecracker Fireball Witch Mega Knight
Witch Firecracker Fireball Prince Archer Queen
Mega Knight Firecracker Fireball Wizard Witch Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Prince
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch Ram Rider
Firecracker Wizard Witch
Fireball Firecracker Wizard Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball Prince
Firecracker Fireball Wizard Prince Ram Rider
Fireball Firecracker Wizard Archer Queen
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Prince Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball
Firecracker Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Prince Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball Wizard
Fireball Witch Prince
Fireball Firecracker Wizard Witch Ram Rider Archer Queen
Fireball
Fireball Firecracker Wizard Prince Mega Knight
Firecracker Fireball Wizard
Fireball Archer Queen
Firecracker Prince Mega Knight Archer Queen
Firecracker Fireball Witch Archer Queen
Firecracker Fireball Witch Archer Queen
Firecracker Fireball Witch Prince Mega Knight Archer Queen
Prince
Fireball Firecracker Wizard Mega Knight

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