My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Furnace Goblin Barrel Witch
Zap
Firecracker Furnace Goblin Barrel Witch
Barbarian Barrel
Firecracker Furnace Wizard Goblin Barrel Witch
The Log
Firecracker Furnace Goblin Barrel Witch
Earthquake
Firecracker Furnace Goblin Barrel Witch
Arrows
Firecracker Furnace Goblin Barrel Witch
Royal Delivery
Firecracker Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Firecracker Furnace Wizard Goblin Barrel Witch
Poison
Firecracker Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Goblin Barrel Furnace Poison Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Goblin Barrel Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Goblin Barrel P.E.K.K.A
Furnace
Mirror Goblin Barrel P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Goblin Barrel Firecracker Furnace Poison
Goblin Barrel
Mirror Firecracker Furnace P.E.K.K.A
Poison
P.E.K.K.A Mirror
Witch
P.E.K.K.A
P.E.K.K.A
Poison Firecracker Furnace Wizard Goblin Barrel Witch

Defense Synergies 1 4

Firecracker
Mirror P.E.K.K.A
Furnace
Mirror
Wizard
P.E.K.K.A
Mirror
Furnace Firecracker Poison
Goblin Barrel
Poison
Mirror
Witch
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Firecracker Furnace Witch
Furnace Witch P.E.K.K.A
Witch P.E.K.K.A Firecracker Furnace
Firecracker Poison P.E.K.K.A
Firecracker Furnace
Furnace Firecracker Wizard Poison Witch
Poison P.E.K.K.A
Witch P.E.K.K.A Furnace
Firecracker
Poison Witch Firecracker Furnace Wizard
Firecracker Furnace Wizard Poison Witch
Furnace P.E.K.K.A Wizard Witch
Wizard Firecracker Furnace Poison Witch P.E.K.K.A
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Wizard Firecracker Furnace Poison Witch P.E.K.K.A
Firecracker Furnace Wizard Witch
Furnace Wizard Poison Witch Firecracker
P.E.K.K.A
Wizard Firecracker Furnace Poison Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch P.E.K.K.A
Poison Firecracker Wizard
P.E.K.K.A Furnace Witch
P.E.K.K.A
P.E.K.K.A Witch
Firecracker Furnace Wizard Poison Witch
P.E.K.K.A Furnace Witch
P.E.K.K.A
P.E.K.K.A Firecracker Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Poison
P.E.K.K.A Wizard Witch
Wizard Firecracker Furnace Witch
Witch Firecracker Furnace Poison P.E.K.K.A
Poison Firecracker Wizard Witch P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Wizard Poison Firecracker Furnace
Firecracker Wizard Poison Furnace Witch
Firecracker Furnace Wizard Poison Witch
Poison Firecracker Wizard
Poison Firecracker Wizard
Poison
Firecracker Poison Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Furnace Poison
Firecracker Furnace Wizard Poison Witch
Firecracker Furnace Wizard Poison
Poison
Firecracker Wizard Poison
Firecracker Wizard Poison Witch
Poison
Wizard Poison
Poison
Firecracker Poison Furnace Wizard Witch
Witch
Firecracker Poison Wizard Witch
Wizard Poison Witch
Poison Firecracker
Poison Firecracker Furnace Wizard Witch
Firecracker Wizard Poison Witch
Poison Wizard
Firecracker Poison
P.E.K.K.A
Firecracker Wizard Poison
Witch
Poison Firecracker Wizard Witch
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch
P.E.K.K.A
Firecracker Wizard
Poison

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