My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Wizard Balloon Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Balloon Sparky
Giant Snowball
Balloon
Zap
Firecracker Balloon Goblin Giant Sparky
Barbarian Barrel
Firecracker Wizard Sparky
The Log
Firecracker Goblin Demolisher Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher Wizard Balloon Sparky
Fireball
Firecracker Wizard Balloon Sparky
Poison
Firecracker Wizard Balloon Sparky
Lightning
Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Goblin Demolisher Wizard Balloon Goblin Machine Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Void Goblin Demolisher Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Goblin Giant Sparky
Goblin Demolisher
Wizard
Balloon Goblin Giant Sparky
Void
Balloon Goblin Giant
Balloon
Firecracker Wizard Void Goblin Giant Sparky
Goblin Giant
Sparky Firecracker Wizard Void Balloon
Goblin Machine
Sparky
Goblin Giant Firecracker Wizard Balloon

Defense Synergies 0 1

Firecracker
Goblin Demolisher
Wizard
Void
Balloon
Goblin Giant
Sparky
Goblin Machine
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void Goblin Giant Sparky
Sparky Firecracker
Sparky Void
Sparky Firecracker
Firecracker Sparky
Firecracker
Firecracker Wizard Void
Void Goblin Giant Sparky
Sparky
Firecracker Sparky
Firecracker Wizard Goblin Giant
Firecracker Wizard
Sparky Wizard
Wizard Sparky Firecracker
Sparky
Sparky
Wizard Sparky Firecracker
Firecracker Wizard
Wizard Firecracker
Sparky
Wizard Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Sparky
Void Firecracker Wizard
Goblin Giant Sparky
Goblin Giant Sparky
Goblin Giant Sparky
Firecracker Wizard Goblin Giant
Sparky Void Goblin Giant
Goblin Giant Sparky
Void Firecracker Sparky
Goblin Giant Sparky
Sparky
Void Goblin Giant
Wizard Goblin Giant Sparky
Wizard Firecracker Sparky
Sparky Firecracker Goblin Giant
Firecracker Wizard Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Sparky
Firecracker Void
Void Goblin Giant Sparky
Firecracker Void Sparky
Wizard Firecracker Sparky
Firecracker Wizard Goblin Giant
Firecracker Wizard Sparky
Firecracker Wizard
Void Firecracker Wizard
Void Sparky
Firecracker Void Wizard Sparky
Void Firecracker Wizard
Firecracker Void Sparky
Firecracker Void
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Void Firecracker Wizard Sparky
Firecracker Wizard
Void Sparky
Wizard Void
Void Sparky
Void
Firecracker Wizard Sparky
Firecracker Void Wizard Sparky
Void Wizard Sparky
Void Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Void
Void Sparky
Void Wizard Sparky
Void Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Void
Firecracker Wizard
Void Firecracker Wizard Sparky
Firecracker Wizard
Void Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Void
Void Firecracker Goblin Giant Sparky

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