My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Heal Spirit Valkyrie Wizard Skeleton Army Bandit
The Log
Firecracker Heal Spirit Hog Rider Skeleton Army Bandit
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Heal Spirit Skeleton Army
Royal Delivery
Firecracker Heal Spirit Valkyrie Hog Rider Wizard Skeleton Army Bandit
Fireball
Firecracker Hog Rider Wizard Skeleton Army Bandit
Poison
Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Firecracker Skeleton Army Bandit Valkyrie Hog Rider Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Firecracker Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Bandit
Heal Spirit
Valkyrie Hog Rider Wizard Bandit
Valkyrie
Hog Rider Firecracker Heal Spirit Wizard Bandit
Hog Rider
Firecracker Valkyrie Heal Spirit Wizard Poison Bandit
Wizard
Heal Spirit Valkyrie Hog Rider Bandit
Skeleton Army
Poison
Hog Rider
Bandit
Firecracker Heal Spirit Valkyrie Hog Rider Wizard

Defense Synergies 1 7

Firecracker
Valkyrie Skeleton Army Bandit
Heal Spirit
Valkyrie
Firecracker Wizard Bandit
Hog Rider
Wizard
Valkyrie Skeleton Army Bandit
Skeleton Army
Firecracker Wizard Bandit
Poison
Bandit
Firecracker Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeleton Army Firecracker Valkyrie Bandit
Skeleton Army Valkyrie Bandit
Skeleton Army Firecracker Valkyrie Bandit
Firecracker Valkyrie Skeleton Army Poison
Skeleton Army Firecracker Valkyrie Bandit
Firecracker Wizard Poison
Valkyrie Poison Bandit
Skeleton Army
Skeleton Army Firecracker Valkyrie Bandit
Valkyrie Skeleton Army Poison Firecracker Wizard Bandit
Firecracker Wizard Poison
Skeleton Army Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Firecracker Poison
Skeleton Army Bandit
Skeleton Army Bandit
Wizard Firecracker Valkyrie Skeleton Army Poison
Firecracker Valkyrie Wizard Skeleton Army Bandit
Valkyrie Wizard Poison Firecracker Bandit
Valkyrie Wizard Skeleton Army Firecracker Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bandit
Poison Bandit Firecracker Valkyrie Wizard
Skeleton Army Bandit Valkyrie
Valkyrie Skeleton Army Bandit
Valkyrie Skeleton Army Bandit
Firecracker Wizard Poison
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Poison Bandit
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Poison
Valkyrie Poison Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Bandit
Firecracker Poison Bandit
Poison Bandit
Firecracker Valkyrie Poison
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard Bandit
Poison
Firecracker Poison Valkyrie Wizard Bandit
Poison Firecracker Wizard
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Wizard Poison Bandit
Firecracker Wizard Poison Bandit
Poison
Firecracker Wizard Poison Bandit
Firecracker Valkyrie Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Valkyrie Wizard
Firecracker Poison Wizard Bandit
Wizard Poison Bandit
Poison Firecracker Bandit
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Wizard Bandit
Firecracker Poison
Firecracker Wizard Poison
Skeleton Army Bandit
Poison Firecracker Wizard
Poison Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Bandit
Firecracker Wizard

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