My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant
Giant Snowball
Minion Horde Hog Rider Zappies
Zap
Firecracker Minion Horde Zappies
Barbarian Barrel
Firecracker Zappies Wizard
The Log
Firecracker Hog Rider Zappies
Earthquake
Firecracker Hog Rider Zappies
Arrows
Firecracker Minion Horde Zappies
Royal Delivery
Firecracker Minion Horde Hog Rider Zappies Wizard P.E.K.K.A
Fireball
Firecracker Minion Horde Hog Rider Zappies Wizard
Poison
Firecracker Minion Horde Zappies Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Hog Rider Zappies Minion Horde Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Hog Rider Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Zappies Giant P.E.K.K.A
Minion Horde
Hog Rider Giant
Hog Rider
Firecracker The Log Minion Horde Zappies Giant Wizard
Zappies
Firecracker Hog Rider Giant P.E.K.K.A
Giant
Firecracker Minion Horde Hog Rider Zappies Wizard The Log
Wizard
Hog Rider Giant P.E.K.K.A
P.E.K.K.A
Firecracker Zappies Wizard The Log
The Log
Hog Rider Giant P.E.K.K.A

Defense Synergies 2 7

Firecracker
The Log Zappies P.E.K.K.A
Minion Horde
The Log
Hog Rider
Zappies
Firecracker P.E.K.K.A The Log
Giant
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker Zappies Wizard
The Log
Firecracker P.E.K.K.A Minion Horde Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Zappies Wizard The Log
Minion Horde P.E.K.K.A Firecracker Zappies The Log
Minion Horde P.E.K.K.A Zappies
Minion Horde P.E.K.K.A Firecracker Zappies
Firecracker P.E.K.K.A The Log
The Log Firecracker Zappies
Minion Horde Firecracker Zappies Wizard
P.E.K.K.A The Log
Minion Horde Zappies P.E.K.K.A
Firecracker Minion Horde Zappies
Minion Horde Firecracker Zappies Wizard The Log
Minion Horde Firecracker Zappies Wizard
Minion Horde P.E.K.K.A Zappies Wizard The Log
Wizard Firecracker Minion Horde Zappies P.E.K.K.A The Log
P.E.K.K.A Minion Horde Zappies
Minion Horde Zappies P.E.K.K.A The Log
Minion Horde Wizard Firecracker Zappies P.E.K.K.A
Firecracker Minion Horde Zappies Wizard The Log
Wizard The Log Firecracker Zappies
P.E.K.K.A Zappies
Wizard Firecracker Minion Horde Zappies P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A
Firecracker Wizard The Log
Zappies P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Zappies The Log
P.E.K.K.A Minion Horde Zappies
Firecracker Wizard Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
Minion Horde P.E.K.K.A Firecracker Zappies The Log
P.E.K.K.A Minion Horde Zappies
P.E.K.K.A Minion Horde Zappies
P.E.K.K.A The Log
P.E.K.K.A Minion Horde Zappies Wizard
Wizard Firecracker Minion Horde Zappies
Zappies Firecracker Minion Horde P.E.K.K.A The Log
Firecracker Minion Horde Zappies Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log
Firecracker The Log
Minion Horde The Log
Firecracker The Log
Wizard Firecracker Minion Horde The Log
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log
Minion Horde
Firecracker Wizard The Log
Firecracker Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
Firecracker The Log Wizard
Minion Horde
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Minion Horde Wizard
Firecracker Minion Horde Zappies Wizard
Minion Horde
Minion Horde Wizard The Log
Firecracker Minion Horde Zappies
P.E.K.K.A Minion Horde
Firecracker Wizard The Log
Minion Horde Zappies
Firecracker Zappies Wizard
The Log
Firecracker Minion Horde Wizard
The Log Firecracker Wizard
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Zappies The Log
Firecracker Zappies
Firecracker The Log

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