My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Ice Wizard Bandit Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Firecracker Ice Wizard Bandit Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Ice Wizard Bandit Sparky
Fireball
Firecracker Battle Healer Ice Wizard Bandit Sparky
Poison
Firecracker Battle Healer Ice Wizard Sparky
Lightning
Ice Golem Battle Healer Ice Wizard Bandit Sparky Monk
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Healer Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Firecracker Ice Wizard Bandit Battle Healer Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Firecracker Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Battle Healer Mirror Bandit Sparky Monk
Ice Golem
Firecracker Sparky
Battle Healer
Firecracker Mirror Ice Wizard Bandit Sparky
Mirror
Firecracker Battle Healer Sparky
Ice Wizard
Battle Healer Bandit
Bandit
Firecracker Battle Healer Ice Wizard
Sparky
Firecracker Ice Golem Battle Healer Mirror
Monk
Firecracker

Defense Synergies 2 14

Firecracker
Ice Golem Battle Healer Mirror Ice Wizard Bandit
Ice Golem
Firecracker Battle Healer Ice Wizard Bandit Sparky
Battle Healer
Mirror Firecracker Ice Golem Ice Wizard Bandit Sparky
Mirror
Battle Healer Firecracker Ice Wizard Sparky
Ice Wizard
Firecracker Ice Golem Battle Healer Mirror Bandit
Bandit
Firecracker Ice Golem Battle Healer Ice Wizard
Sparky
Ice Golem Battle Healer Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Sparky
Sparky Firecracker Battle Healer Ice Wizard Bandit Monk
Sparky Ice Wizard Bandit
Sparky Firecracker Ice Wizard Bandit Monk
Firecracker Battle Healer Sparky Monk
Firecracker Ice Wizard Bandit
Firecracker Ice Wizard
Ice Golem Battle Healer Bandit Sparky Monk
Sparky Ice Wizard
Firecracker Ice Golem Battle Healer Ice Wizard Bandit Sparky
Ice Wizard Firecracker Ice Golem Bandit
Firecracker Ice Wizard
Sparky Battle Healer Ice Wizard Bandit
Sparky Firecracker
Sparky Bandit
Monk Bandit Sparky
Sparky Firecracker
Firecracker Battle Healer Ice Wizard Bandit
Firecracker Ice Golem Battle Healer Ice Wizard Bandit
Sparky
Firecracker Battle Healer Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer Bandit Sparky
Bandit Firecracker Ice Golem Battle Healer Monk
Bandit Ice Golem Battle Healer Sparky
Ice Golem Battle Healer Bandit Sparky Monk
Battle Healer Bandit Sparky
Firecracker Ice Golem Ice Wizard Monk
Sparky Ice Golem Battle Healer Ice Wizard Bandit
Battle Healer Sparky
Firecracker Ice Golem Bandit Sparky Monk
Sparky
Sparky
Monk
Ice Golem Bandit Sparky
Firecracker Sparky
Sparky Firecracker Ice Golem Battle Healer Monk
Firecracker Ice Golem Battle Healer Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Bandit Sparky Monk
Firecracker Monk Ice Wizard Bandit
Bandit Sparky
Firecracker Ice Golem Sparky
Firecracker Sparky
Firecracker Ice Golem Ice Wizard Monk
Firecracker Sparky
Firecracker Ice Golem Ice Wizard
Monk Firecracker Bandit
Sparky
Firecracker Monk Bandit Sparky
Monk Firecracker
Firecracker Ice Golem Bandit Sparky
Firecracker Bandit Monk
Firecracker Ice Golem Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky
Monk Sparky
Sparky
Firecracker Bandit Sparky Monk
Firecracker Monk
Sparky Monk
Sparky Monk
Monk
Firecracker Ice Golem Ice Wizard Sparky
Firecracker Ice Wizard Bandit Sparky Monk
Bandit Sparky Monk
Firecracker Bandit Sparky
Firecracker Ice Golem Ice Wizard Sparky
Firecracker
Sparky
Bandit Sparky
Firecracker Sparky Monk
Sparky
Firecracker Sparky Monk
Bandit
Firecracker Ice Wizard Monk
Firecracker Sparky
Firecracker Ice Golem
Monk Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Bandit Sparky Monk
Sparky
Firecracker Sparky Monk

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