My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ice Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Ice Wizard Bandit Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Little Prince
Zap
Firecracker Bandit Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Ice Wizard Bandit Little Prince
The Log
Firecracker Mini P.E.K.K.A Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Healer Ice Wizard Bandit Inferno Dragon Little Prince
Fireball
Firecracker Battle Healer Ice Wizard Bandit Inferno Dragon Little Prince
Poison
Firecracker Battle Healer Ice Wizard Little Prince
Lightning
Ice Golem Mini P.E.K.K.A Battle Healer Ice Wizard Bandit Inferno Dragon Little Prince
Rocket
Battle Healer Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Battle Healer Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Ice Wizard Bandit Little Prince Mini P.E.K.K.A Battle Healer Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Firecracker Ice Wizard Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Mini P.E.K.K.A Battle Healer Bandit Inferno Dragon
Ice Golem
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Ice Golem Battle Healer Ice Wizard Little Prince
Battle Healer
Inferno Dragon Firecracker Mini P.E.K.K.A Ice Wizard Bandit
Ice Wizard
Mini P.E.K.K.A Battle Healer Bandit
Bandit
Firecracker Battle Healer Ice Wizard Little Prince
Inferno Dragon
Battle Healer Firecracker
Little Prince
Mini P.E.K.K.A Bandit

Defense Synergies 2 19

Firecracker
Ice Golem Mini P.E.K.K.A Battle Healer Ice Wizard Bandit
Ice Golem
Firecracker Mini P.E.K.K.A Battle Healer Ice Wizard Bandit Inferno Dragon Little Prince
Mini P.E.K.K.A
Firecracker Ice Golem Battle Healer Ice Wizard
Battle Healer
Inferno Dragon Firecracker Ice Golem Mini P.E.K.K.A Ice Wizard Bandit Little Prince
Ice Wizard
Firecracker Ice Golem Mini P.E.K.K.A Battle Healer Bandit Inferno Dragon Little Prince
Bandit
Firecracker Ice Golem Battle Healer Ice Wizard Little Prince
Inferno Dragon
Battle Healer Ice Golem Ice Wizard
Little Prince
Ice Golem Battle Healer Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Mini P.E.K.K.A Inferno Dragon Firecracker Battle Healer Ice Wizard Bandit
Mini P.E.K.K.A Ice Wizard Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Ice Wizard Bandit
Firecracker Mini P.E.K.K.A Battle Healer
Firecracker Ice Wizard Bandit
Inferno Dragon Firecracker Ice Wizard Little Prince
Ice Golem Battle Healer Bandit
Mini P.E.K.K.A Inferno Dragon Ice Wizard
Firecracker Ice Golem Mini P.E.K.K.A Battle Healer Ice Wizard Bandit Little Prince
Ice Wizard Firecracker Ice Golem Bandit
Inferno Dragon Firecracker Ice Wizard
Mini P.E.K.K.A Battle Healer Ice Wizard Bandit
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Firecracker Mini P.E.K.K.A
Firecracker Battle Healer Ice Wizard Bandit Little Prince
Firecracker Ice Golem Battle Healer Ice Wizard Bandit Inferno Dragon Little Prince
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Battle Healer Bandit Little Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Battle Healer Bandit
Bandit Firecracker Ice Golem Mini P.E.K.K.A Battle Healer Inferno Dragon
Bandit Ice Golem Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Ice Golem Battle Healer Bandit
Mini P.E.K.K.A Battle Healer Bandit Inferno Dragon
Firecracker Ice Golem Ice Wizard
Mini P.E.K.K.A Ice Golem Battle Healer Ice Wizard Bandit
Mini P.E.K.K.A Battle Healer Inferno Dragon
Firecracker Ice Golem Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem Bandit
Firecracker
Firecracker Ice Golem Mini P.E.K.K.A Battle Healer Inferno Dragon Little Prince
Firecracker Ice Golem Mini P.E.K.K.A Battle Healer Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Bandit
Firecracker Ice Wizard Bandit
Bandit
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem Ice Wizard
Firecracker
Firecracker Ice Golem Ice Wizard
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Bandit
Firecracker
Firecracker Ice Golem Bandit
Firecracker Bandit
Firecracker Ice Golem
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker Little Prince
Firecracker Ice Golem Ice Wizard Little Prince
Inferno Dragon
Firecracker Ice Wizard Bandit
Bandit
Firecracker Bandit
Firecracker Ice Golem Ice Wizard Little Prince
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Bandit
Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A
Firecracker Ice Golem
Firecracker
Firecracker
Firecracker
Firecracker Bandit Little Prince
Inferno Dragon
Firecracker

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