My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Musketeer Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Night Witch
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack Night Witch
Zap
Firecracker Skeleton Army Balloon Night Witch
Barbarian Barrel
Firecracker Musketeer Skeleton Army Lumberjack Night Witch
The Log
Firecracker Musketeer Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Firecracker Musketeer Skeleton Army Balloon Lumberjack Night Witch
Fireball
Firecracker Musketeer Skeleton Army Balloon Lumberjack Night Witch
Poison
Firecracker Musketeer Skeleton Army Balloon Night Witch
Lightning
Ice Golem Musketeer Balloon Lumberjack Night Witch
Rocket
Musketeer Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Skeleton Army Musketeer Lumberjack Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Firecracker Skeleton Army Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Balloon Lumberjack Mega Knight
Ice Golem
Musketeer Balloon Lumberjack Firecracker
Musketeer
Ice Golem Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Ice Golem Lumberjack Firecracker Musketeer Mega Knight
Lumberjack
Ice Golem Balloon Firecracker Musketeer Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Firecracker Musketeer Balloon Lumberjack Night Witch

Defense Synergies 4 11

Firecracker
Ice Golem Musketeer Skeleton Army Lumberjack Night Witch Mega Knight
Ice Golem
Firecracker Musketeer Night Witch Lumberjack Mega Knight
Musketeer
Ice Golem Lumberjack Firecracker Skeleton Army Mega Knight
Skeleton Army
Firecracker Musketeer Lumberjack
Balloon
Lumberjack
Musketeer Firecracker Ice Golem Skeleton Army
Night Witch
Ice Golem Firecracker Mega Knight
Mega Knight
Firecracker Ice Golem Musketeer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer
Skeleton Army Lumberjack Firecracker Musketeer Night Witch Mega Knight
Skeleton Army Lumberjack Mega Knight Musketeer Night Witch
Skeleton Army Lumberjack Night Witch Firecracker Musketeer Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Firecracker Musketeer Lumberjack Night Witch Mega Knight
Musketeer Firecracker Night Witch
Ice Golem Musketeer Mega Knight
Musketeer Skeleton Army Lumberjack Night Witch
Skeleton Army Firecracker Ice Golem Musketeer Lumberjack Night Witch Mega Knight
Skeleton Army Firecracker Ice Golem Musketeer Lumberjack Night Witch Mega Knight
Musketeer Firecracker Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight Musketeer
Skeleton Army Mega Knight Firecracker Lumberjack Night Witch
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Mega Knight Firecracker Musketeer Skeleton Army Lumberjack Night Witch
Mega Knight Firecracker Musketeer Skeleton Army Lumberjack Night Witch
Firecracker Ice Golem Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Skeleton Army Mega Knight Firecracker Musketeer Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Ice Golem
Firecracker Ice Golem Musketeer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Ice Golem Musketeer
Skeleton Army Lumberjack Mega Knight Ice Golem Musketeer Night Witch
Musketeer Skeleton Army Lumberjack Night Witch Mega Knight
Firecracker Ice Golem Musketeer
Skeleton Army Ice Golem Musketeer Lumberjack Night Witch
Mega Knight Skeleton Army Lumberjack
Mega Knight Firecracker Ice Golem Skeleton Army
Musketeer Skeleton Army
Mega Knight Musketeer Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Ice Golem Lumberjack Night Witch
Firecracker Musketeer Skeleton Army Mega Knight
Skeleton Army Firecracker Ice Golem Musketeer Lumberjack Night Witch
Mega Knight Firecracker Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Mega Knight
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem
Firecracker
Musketeer Lumberjack Night Witch
Firecracker Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Night Witch
Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Musketeer Night Witch Mega Knight
Musketeer
Musketeer
Firecracker Ice Golem Mega Knight
Firecracker Musketeer
Musketeer Mega Knight
Firecracker Musketeer
Firecracker Ice Golem Musketeer Night Witch
Firecracker Musketeer
Night Witch
Musketeer Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Musketeer Skeleton Army Night Witch
Firecracker Musketeer
Firecracker Musketeer Lumberjack Mega Knight
Firecracker Ice Golem Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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