My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Inferno Tower Guards Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Guards Electro Wizard
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Wizard Ram Rider
Fireball
Firecracker Inferno Tower Electro Wizard Ram Rider
Poison
Firecracker Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Electro Wizard Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Guards Electro Wizard Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ram Rider Mega Knight
Inferno Tower
Rage
Electro Wizard
Guards
The Log Ram Rider
The Log
Guards Ram Rider Mega Knight
Electro Wizard
Rage Ram Rider Mega Knight
Ram Rider
Firecracker Guards The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 4 12

Firecracker
The Log Inferno Tower Guards Electro Wizard Mega Knight
Inferno Tower
Guards The Log Electro Wizard Firecracker Mega Knight
Rage
Guards
Inferno Tower Firecracker The Log Electro Wizard
The Log
Firecracker Inferno Tower Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard
Inferno Tower Firecracker Guards The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Firecracker Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard Ram Rider
Inferno Tower Firecracker The Log Electro Wizard Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Electro Wizard
Inferno Tower Firecracker Guards Electro Wizard Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Electro Wizard Mega Knight
Inferno Tower Electro Wizard Ram Rider Firecracker
Inferno Tower The Log Electro Wizard Ram Rider Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Electro Wizard Mega Knight
Guards Electro Wizard Firecracker The Log Ram Rider Mega Knight
Inferno Tower Firecracker Electro Wizard Ram Rider
Inferno Tower Mega Knight Guards The Log Electro Wizard Ram Rider
Mega Knight Firecracker Guards The Log Electro Wizard
Inferno Tower Electro Wizard Ram Rider Mega Knight
Inferno Tower The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Inferno Tower Electro Wizard
Mega Knight Firecracker Guards The Log Electro Wizard Ram Rider
The Log Firecracker Guards Electro Wizard Ram Rider Mega Knight
Inferno Tower Electro Wizard Ram Rider
Mega Knight Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Guards Mega Knight Inferno Tower The Log Electro Wizard Ram Rider
Guards Mega Knight Inferno Tower The Log Electro Wizard Ram Rider
Inferno Tower Guards Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Guards Inferno Tower Electro Wizard Ram Rider
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower The Log
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Inferno Tower Guards Ram Rider
Firecracker Mega Knight
Inferno Tower Guards Electro Wizard Firecracker The Log
Mega Knight Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Electro Wizard Ram Rider
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Guards Electro Wizard
Firecracker The Log Electro Wizard Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Guards
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight

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