My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Zappies Skeleton Army
Zap
Firecracker Zappies Skeleton Army
Barbarian Barrel
Firecracker Goblin Cage Zappies Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Earthquake
Firecracker Goblin Cage Zappies Skeleton Army
Arrows
Firecracker Zappies Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Fireball
Firecracker Goblin Cage Zappies Skeleton Army
Poison
Firecracker Goblin Cage Zappies Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mini P.E.K.K.A Goblin Cage Zappies Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Cage Zappies Golem
Mini P.E.K.K.A
Firecracker Lightning Golem The Log
Goblin Cage
Firecracker Golem The Log
Zappies
Firecracker Golem
Skeleton Army
Lightning
Golem Mini P.E.K.K.A
Golem
Lightning Firecracker Mini P.E.K.K.A Goblin Cage Zappies The Log
The Log
Mini P.E.K.K.A Goblin Cage Golem

Defense Synergies 2 12

Firecracker
The Log Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Mini P.E.K.K.A
The Log Firecracker Skeleton Army
Goblin Cage
Firecracker Zappies Skeleton Army The Log
Zappies
Firecracker Goblin Cage Skeleton Army The Log
Skeleton Army
Firecracker Mini P.E.K.K.A Goblin Cage Zappies The Log
Lightning
The Log
Golem
The Log
Firecracker Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage Zappies The Log
Mini P.E.K.K.A Skeleton Army Firecracker Goblin Cage Zappies The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army Zappies Lightning
Mini P.E.K.K.A Goblin Cage Skeleton Army Firecracker Zappies
Lightning Firecracker Mini P.E.K.K.A Goblin Cage Skeleton Army The Log
Skeleton Army The Log Firecracker Zappies
Lightning Firecracker Goblin Cage Zappies
Lightning Goblin Cage The Log
Mini P.E.K.K.A Zappies Goblin Cage Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Zappies
Skeleton Army Firecracker Zappies The Log
Firecracker Zappies
Mini P.E.K.K.A Goblin Cage Skeleton Army Zappies Lightning The Log
Skeleton Army Firecracker Mini P.E.K.K.A Goblin Cage Zappies The Log
Mini P.E.K.K.A Skeleton Army Goblin Cage Zappies
Skeleton Army Mini P.E.K.K.A Goblin Cage Zappies Lightning The Log
Firecracker Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Goblin Cage Firecracker Zappies Skeleton Army The Log
Goblin Cage The Log Firecracker Zappies
Mini P.E.K.K.A Goblin Cage Zappies
Skeleton Army Firecracker Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Cage Zappies
Firecracker Mini P.E.K.K.A Lightning The Log
Zappies Skeleton Army Mini P.E.K.K.A Goblin Cage Lightning The Log
Mini P.E.K.K.A Skeleton Army Lightning Goblin Cage Zappies The Log
Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Firecracker Zappies
Mini P.E.K.K.A Skeleton Army Goblin Cage Zappies Lightning
Mini P.E.K.K.A Goblin Cage Zappies Skeleton Army
Goblin Cage Lightning Firecracker Mini P.E.K.K.A Zappies Skeleton Army The Log
Goblin Cage Zappies Skeleton Army
Mini P.E.K.K.A Goblin Cage Zappies
Skeleton Army Lightning Goblin Cage The Log
Mini P.E.K.K.A Skeleton Army Lightning Goblin Cage Zappies
Firecracker Goblin Cage Zappies Skeleton Army
Zappies Skeleton Army Firecracker Mini P.E.K.K.A Goblin Cage Lightning The Log
Firecracker Mini P.E.K.K.A Goblin Cage Zappies The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Firecracker Mini P.E.K.K.A The Log
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker Zappies
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Firecracker Zappies
Firecracker Lightning The Log
Lightning Zappies Skeleton Army
Lightning Firecracker Zappies
The Log
Lightning Firecracker Mini P.E.K.K.A
The Log Firecracker Lightning
Lightning
Firecracker
Firecracker Zappies Lightning The Log
Firecracker Zappies Lightning
Lightning Firecracker The Log

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