My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Valkyrie Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Fireball
Firecracker Musketeer Wizard Witch
Poison
Firecracker Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch Goblinstein
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Mega Knight
Valkyrie
Musketeer Firecracker Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Musketeer Wizard Witch
Goblinstein

Defense Synergies 2 12

Firecracker
Valkyrie Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Firecracker Mini P.E.K.K.A Mega Knight
Valkyrie
Firecracker Musketeer Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Musketeer Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Wizard
Mini P.E.K.K.A Firecracker Musketeer Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Musketeer Valkyrie
Mini P.E.K.K.A Witch Firecracker Musketeer Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Musketeer Valkyrie Mega Knight
Musketeer Firecracker Wizard Witch
Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Witch Musketeer
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Valkyrie Witch Firecracker Musketeer Wizard Mega Knight
Musketeer Firecracker Wizard Witch
Mini P.E.K.K.A Mega Knight Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Firecracker Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Witch Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Firecracker Wizard Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Wizard Firecracker Musketeer Valkyrie Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Musketeer Witch
Firecracker Musketeer Wizard Witch
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Musketeer
Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Musketeer Wizard Witch
Musketeer Wizard Witch Mega Knight
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Musketeer Witch
Firecracker Musketeer Wizard Witch
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Firecracker Musketeer Wizard
Firecracker Musketeer Mega Knight
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch Mega Knight

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