My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Mortar Witch Prince Ram Rider
Barbarian Barrel
Firecracker Mortar Witch Executioner
The Log
Firecracker Witch Prince Ram Rider
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Prince Executioner Ram Rider
Fireball
Firecracker Mortar Witch Executioner Ram Rider
Poison
Firecracker Mortar Witch Executioner
Lightning
Mortar Witch Prince Executioner Ram Rider
Rocket
Mortar Witch Prince Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Executioner Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mortar Witch Prince Executioner Ram Rider Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Mortar Witch Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Prince Ram Rider Mega Knight
Mortar
Firecracker Ram Rider
Witch
Prince Ram Rider Mega Knight
Prince
Mega Knight Firecracker Witch Ram Rider
Executioner
Mega Knight
Ram Rider
Firecracker Mortar Witch Prince Goblin Machine Mega Knight
Goblin Machine
Ram Rider
Mega Knight
Prince Firecracker Witch Executioner Ram Rider

Defense Synergies 0 7

Firecracker
Mortar Prince Mega Knight
Mortar
Firecracker
Witch
Prince Mega Knight
Prince
Firecracker Witch Executioner
Executioner
Prince Mega Knight
Ram Rider
Goblin Machine
Mega Knight
Firecracker Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Executioner Ram Rider
Firecracker Mortar Witch Prince Executioner Ram Rider Mega Knight
Mortar Witch Prince Ram Rider Mega Knight Executioner
Witch Prince Firecracker Mortar Ram Rider Mega Knight
Firecracker Prince Mega Knight
Firecracker Executioner Mega Knight
Ram Rider Firecracker Mortar Witch Executioner
Ram Rider Mega Knight
Witch Mortar Prince
Firecracker Prince Mega Knight
Witch Executioner Firecracker Ram Rider Mega Knight
Executioner Firecracker Witch Ram Rider
Mortar Prince Mega Knight Witch Ram Rider
Executioner Mega Knight Firecracker Mortar Witch Prince
Mortar Prince Ram Rider Mega Knight
Mortar Prince Ram Rider Mega Knight
Mega Knight Firecracker Mortar Witch Prince Executioner
Mortar Mega Knight Firecracker Witch Prince Executioner Ram Rider
Mortar Witch Executioner Firecracker Ram Rider Mega Knight
Mortar Prince Ram Rider
Mega Knight Firecracker Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince
Firecracker Mortar Prince Executioner Mega Knight
Mega Knight Witch Prince Ram Rider
Prince Mega Knight Ram Rider
Witch Prince Executioner Ram Rider Mega Knight
Firecracker Executioner Witch Ram Rider
Prince Witch Ram Rider
Mega Knight Prince
Mega Knight Firecracker Mortar Witch Prince
Witch
Mega Knight Witch Prince
Mega Knight Prince
Prince Mega Knight Witch Executioner Ram Rider
Firecracker Witch Executioner Mega Knight
Witch Firecracker Mortar Prince Executioner
Executioner Mega Knight Firecracker Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Executioner Ram Rider
Firecracker Prince
Executioner Firecracker Mortar Mega Knight
Firecracker Executioner Witch Ram Rider Goblin Machine
Firecracker Mortar Witch Executioner
Firecracker Executioner Ram Rider
Firecracker Mortar Ram Rider
Prince
Firecracker Mortar Prince Ram Rider Goblin Machine
Firecracker Executioner
Firecracker Mortar Executioner
Firecracker Mortar
Firecracker Mortar Prince
Firecracker Mortar Witch Executioner
Firecracker Mortar Executioner Mega Knight
Mortar
Firecracker Mortar Prince Executioner Goblin Machine Mega Knight
Firecracker Mortar Witch Goblin Machine Mega Knight
Prince Mega Knight
Prince
Mortar
Firecracker Mortar Witch Executioner Goblin Machine Mega Knight
Witch
Firecracker Mortar Witch Executioner Ram Rider
Mortar Witch Prince Ram Rider Mega Knight
Firecracker Mortar
Firecracker Witch Executioner
Firecracker Witch
Mortar Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Witch Prince
Firecracker Witch Executioner Ram Rider
Firecracker Prince Executioner Mega Knight
Firecracker Mortar Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Witch
Firecracker Witch Executioner
Firecracker Mortar Witch Prince Executioner Mega Knight
Prince
Firecracker Mortar Mega Knight

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