My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Firecracker Goblin Cage Electro Wizard
The Log
Firecracker Royal Giant Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Goblin Cage Electro Wizard Inferno Dragon
Poison
Firecracker Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Goblin Cage Poison Electro Wizard Inferno Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Goblin Cage Poison

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Cage P.E.K.K.A Inferno Dragon
Royal Giant
Firecracker Poison Electro Wizard
Goblin Cage
Firecracker
Rage
Electro Wizard
Poison
Royal Giant P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Royal Giant Rage
Inferno Dragon
Firecracker

Defense Synergies 0 9

Firecracker
Goblin Cage P.E.K.K.A Electro Wizard
Royal Giant
Goblin Cage
Firecracker Poison Electro Wizard Inferno Dragon
Rage
Poison
Goblin Cage Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Goblin Cage Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Goblin Cage Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Wizard
P.E.K.K.A Inferno Dragon Firecracker Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Cage P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker Goblin Cage Poison P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard Inferno Dragon Firecracker Goblin Cage Poison
Goblin Cage Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Cage
Firecracker Electro Wizard
Poison Electro Wizard Firecracker
Inferno Dragon Firecracker Poison Electro Wizard
Goblin Cage P.E.K.K.A Electro Wizard
Firecracker Goblin Cage Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker Goblin Cage Poison P.E.K.K.A Electro Wizard
Goblin Cage Firecracker Electro Wizard
Goblin Cage Poison Firecracker Electro Wizard Inferno Dragon
P.E.K.K.A Goblin Cage Electro Wizard Inferno Dragon
Firecracker Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Inferno Dragon
P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Inferno Dragon
Firecracker Poison Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Inferno Dragon
Goblin Cage P.E.K.K.A Electro Wizard Firecracker Poison Inferno Dragon
P.E.K.K.A Goblin Cage Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Cage
P.E.K.K.A Goblin Cage Poison Electro Wizard
P.E.K.K.A Goblin Cage
Firecracker Goblin Cage
Electro Wizard Firecracker Goblin Cage Poison P.E.K.K.A Inferno Dragon
Poison Firecracker Goblin Cage P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Firecracker Poison Electro Wizard
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Inferno Dragon
Firecracker Poison Electro Wizard
Poison
Poison Firecracker
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard

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