My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch Electro Dragon
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Witch Electro Dragon
Fireball
Firecracker Hog Rider Witch Electro Dragon
Poison
Firecracker Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon
Rocket
Valkyrie Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Poison Witch Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Poison

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Valkyrie Mega Knight
Royal Giant
Firecracker Poison Hog Rider Witch Electro Dragon
Valkyrie
Hog Rider Firecracker Witch Electro Dragon
Hog Rider
Firecracker Valkyrie Royal Giant Poison Witch Mega Knight
Poison
Royal Giant Hog Rider Electro Dragon Mega Knight
Witch
Royal Giant Valkyrie Hog Rider Mega Knight
Electro Dragon
Royal Giant Valkyrie Poison Mega Knight
Mega Knight
Firecracker Hog Rider Poison Witch Electro Dragon

Defense Synergies 1 7

Firecracker
Valkyrie Electro Dragon Mega Knight
Royal Giant
Valkyrie
Firecracker Witch Electro Dragon
Hog Rider
Poison
Mega Knight
Witch
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Firecracker Valkyrie Witch
Mega Knight
Firecracker Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon
Firecracker Valkyrie Witch Electro Dragon Mega Knight
Witch Mega Knight Valkyrie Electro Dragon
Witch Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Valkyrie Poison Mega Knight
Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Poison Witch Electro Dragon
Valkyrie Poison Electro Dragon Mega Knight
Witch
Firecracker Valkyrie Mega Knight
Valkyrie Poison Witch Firecracker Electro Dragon Mega Knight
Firecracker Poison Witch Electro Dragon
Mega Knight Valkyrie Witch Electro Dragon
Valkyrie Mega Knight Firecracker Poison Witch Electro Dragon
Mega Knight
Mega Knight
Mega Knight Firecracker Valkyrie Poison Witch Electro Dragon
Valkyrie Mega Knight Firecracker Witch Electro Dragon
Valkyrie Poison Witch Firecracker Electro Dragon Mega Knight
Valkyrie Mega Knight Firecracker Poison Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Poison Firecracker Valkyrie Electro Dragon Mega Knight
Mega Knight Valkyrie Witch Electro Dragon
Valkyrie Mega Knight
Valkyrie Witch Mega Knight
Firecracker Poison Witch Electro Dragon
Valkyrie Witch
Mega Knight Valkyrie
Electro Dragon Mega Knight Firecracker Valkyrie Poison Witch
Witch
Mega Knight Valkyrie Witch Electro Dragon
Mega Knight Valkyrie Poison
Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Electro Dragon Mega Knight
Witch Electro Dragon Firecracker Valkyrie Poison
Valkyrie Poison Mega Knight Firecracker Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon
Firecracker Valkyrie Poison
Poison Firecracker Valkyrie Mega Knight
Firecracker Poison Witch Electro Dragon
Firecracker Poison Witch
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon
Poison Electro Dragon
Firecracker Poison Valkyrie Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Witch Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Poison
Firecracker Poison Electro Dragon Mega Knight
Firecracker Valkyrie Poison Witch Electro Dragon Mega Knight
Poison Mega Knight
Poison
Poison Electro Dragon
Firecracker Poison Valkyrie Witch Electro Dragon Mega Knight
Witch
Firecracker Poison Witch Electro Dragon
Poison Witch Electro Dragon Mega Knight
Poison Firecracker
Poison Firecracker Witch Electro Dragon
Electro Dragon Firecracker Poison Witch
Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Mega Knight
Firecracker Poison
Witch Electro Dragon
Poison Firecracker Witch Electro Dragon
Poison Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Poison Witch
Firecracker Poison Witch Electro Dragon
Poison Electro Dragon Firecracker Witch Mega Knight
Firecracker Electro Dragon Mega Knight

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