My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Three Musketeers Bowler Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Goblin Drill Fisherman
Giant Snowball
Battle Ram Three Musketeers Goblin Drill Fisherman
Zap
Firecracker Battle Ram Three Musketeers Goblin Drill Fisherman
Barbarian Barrel
Firecracker Battle Ram Three Musketeers Goblin Drill
The Log
Firecracker Battle Ram Three Musketeers Goblin Drill Fisherman
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Battle Ram Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Fireball
Firecracker Battle Ram Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Poison
Firecracker Battle Healer Three Musketeers Goblin Drill Fisherman
Lightning
Battle Ram Battle Healer Three Musketeers Bowler Fisherman
Rocket
Battle Healer Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Goblin Drill Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Battle Ram Battle Healer Goblin Drill Bowler Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Battle Ram Battle Healer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Battle Ram
Firecracker Battle Healer Three Musketeers
Battle Healer
Firecracker Battle Ram Three Musketeers Bowler Fisherman
Three Musketeers
Firecracker Battle Ram Battle Healer
Goblin Drill
Firecracker
Bowler
Firecracker Battle Healer Fisherman
Electro Giant
Fisherman
Fisherman
Firecracker Battle Healer Bowler Electro Giant

Defense Synergies 0 5

Firecracker
Battle Healer Fisherman
Battle Ram
Battle Healer
Firecracker Bowler Fisherman
Three Musketeers
Goblin Drill
Bowler
Battle Healer
Electro Giant
Fisherman
Fisherman
Firecracker Battle Healer Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker Battle Healer Three Musketeers Goblin Drill Fisherman
Three Musketeers Bowler Fisherman Goblin Drill
Three Musketeers Firecracker Goblin Drill Bowler Fisherman
Firecracker Battle Healer Bowler
Bowler Firecracker
Three Musketeers Firecracker
Bowler Battle Healer Electro Giant
Three Musketeers Goblin Drill Fisherman
Firecracker Battle Healer Bowler Fisherman
Firecracker Goblin Drill Bowler Electro Giant Fisherman
Three Musketeers Firecracker
Goblin Drill Bowler Battle Healer Three Musketeers
Three Musketeers Bowler Firecracker Goblin Drill
Three Musketeers Goblin Drill
Three Musketeers Goblin Drill Bowler Electro Giant Fisherman
Three Musketeers Firecracker Goblin Drill Bowler Fisherman
Firecracker Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Goblin Drill Firecracker Battle Healer Bowler Fisherman
Three Musketeers Goblin Drill Fisherman
Bowler Firecracker Battle Healer Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler Electro Giant Fisherman
Firecracker Battle Healer Bowler Fisherman
Battle Healer Bowler Fisherman
Bowler Battle Healer Fisherman
Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Firecracker Electro Giant Three Musketeers
Battle Healer Bowler
Battle Healer Fisherman
Firecracker
Three Musketeers Goblin Drill
Bowler
Bowler Electro Giant
Bowler Three Musketeers
Firecracker Three Musketeers Bowler Electro Giant
Electro Giant Firecracker Battle Healer Three Musketeers Goblin Drill Bowler Fisherman
Bowler Firecracker Battle Healer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Bowler Fisherman
Goblin Drill
Firecracker
Firecracker Bowler
Firecracker Electro Giant
Firecracker Bowler
Firecracker Bowler
Firecracker Fisherman
Three Musketeers Bowler Fisherman
Firecracker Bowler Fisherman
Firecracker
Firecracker Three Musketeers Bowler Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker Three Musketeers Goblin Drill Bowler
Firecracker Three Musketeers Bowler
Three Musketeers
Fisherman
Firecracker Three Musketeers Bowler Fisherman
Firecracker Bowler Electro Giant
Bowler
Bowler Fisherman
Goblin Drill
Firecracker Electro Giant Bowler
Fisherman
Firecracker Bowler Fisherman
Bowler Fisherman
Firecracker Fisherman
Firecracker Electro Giant
Firecracker Electro Giant
Bowler
Firecracker
Firecracker Bowler
Firecracker Three Musketeers
Firecracker Three Musketeers Bowler
Firecracker Bowler
Electro Giant
Firecracker Three Musketeers
Electro Giant Firecracker Bowler
Firecracker
Firecracker Bowler Electro Giant
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: