My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch P.E.K.K.A Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Royal Recruits Witch
The Log
Firecracker Royal Recruits Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Witch P.E.K.K.A Mother Witch
Fireball
Firecracker Witch Mother Witch
Poison
Firecracker Royal Recruits Witch Mother Witch
Lightning
Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Mother Witch Golden Knight Witch Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Mother Witch Golden Knight

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits
Firecracker
Void
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Witch Mother Witch
Mother Witch
P.E.K.K.A Mega Knight
Mega Knight
Firecracker Witch Mother Witch
Golden Knight

Defense Synergies 0 7

Firecracker
Royal Recruits P.E.K.K.A Mega Knight Golden Knight
Royal Recruits
Firecracker
Void
Witch
Mega Knight
P.E.K.K.A
Firecracker
Mother Witch
Mega Knight Golden Knight
Mega Knight
Firecracker Witch Mother Witch
Golden Knight
Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void Golden Knight
P.E.K.K.A Firecracker Royal Recruits Witch Mega Knight
Witch P.E.K.K.A Mega Knight Royal Recruits Void
Royal Recruits Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Royal Recruits P.E.K.K.A Mega Knight
Firecracker Mother Witch Mega Knight
Firecracker Void Witch
Royal Recruits Void P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Mega Knight
Witch Mother Witch Firecracker Royal Recruits Mega Knight
Firecracker Witch
Royal Recruits P.E.K.K.A Mega Knight Witch
Mega Knight Firecracker Royal Recruits Witch P.E.K.K.A Golden Knight
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits P.E.K.K.A Mega Knight
Mega Knight Firecracker Royal Recruits Witch P.E.K.K.A
Mega Knight Firecracker Royal Recruits Witch Golden Knight
Witch Firecracker Royal Recruits Mother Witch Mega Knight
P.E.K.K.A Royal Recruits
Royal Recruits Mega Knight Firecracker Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Void Witch P.E.K.K.A
Void Firecracker Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Witch Golden Knight
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits P.E.K.K.A Witch Mega Knight
Firecracker Mother Witch Witch
Royal Recruits P.E.K.K.A Void Witch
P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Void P.E.K.K.A Mega Knight Firecracker Witch
Royal Recruits Witch P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Witch Golden Knight
Royal Recruits P.E.K.K.A Mega Knight Void
Royal Recruits P.E.K.K.A Mega Knight Witch Golden Knight
Royal Recruits Firecracker Witch Mega Knight
Royal Recruits Witch Firecracker P.E.K.K.A Golden Knight
Mega Knight Firecracker Royal Recruits Witch P.E.K.K.A Mother Witch Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Recruits Golden Knight
Firecracker Void Golden Knight
Void
Firecracker Royal Recruits Void
Firecracker Mega Knight
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Void Firecracker Golden Knight
Void
Firecracker Void Royal Recruits Golden Knight
Void Firecracker
Firecracker Void Golden Knight
Firecracker Void
Firecracker
Firecracker Witch Golden Knight
Firecracker Royal Recruits Mega Knight
Void Firecracker Mega Knight
Firecracker Witch Mother Witch Mega Knight Golden Knight
Void Mega Knight
Void
Void
Royal Recruits Void
Firecracker Mother Witch Witch Mega Knight
Witch
Firecracker Void Witch Golden Knight
Void Witch Mega Knight Golden Knight
Void Firecracker Golden Knight
Firecracker Witch Mother Witch
Firecracker Void Witch
Void
Void Mega Knight
Void Firecracker
P.E.K.K.A Mega Knight
Firecracker
Royal Recruits Void Witch
Firecracker Witch
Void Firecracker Mega Knight
Firecracker
Void
Firecracker Royal Recruits P.E.K.K.A Mega Knight
Firecracker Royal Recruits Witch Golden Knight
Firecracker Void Witch
Void Firecracker Royal Recruits Witch Mega Knight Golden Knight

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