My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Firecracker Tesla Guards Bandit Electro Wizard
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Tesla Bandit Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Guards Tornado Bandit Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Earthquake Guards Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Tornado P.E.K.K.A Bandit
Tesla
Earthquake
Firecracker Tornado P.E.K.K.A
Guards
Bandit
Tornado
P.E.K.K.A Firecracker Earthquake
P.E.K.K.A
Tornado Electro Wizard Firecracker Earthquake
Bandit
Firecracker Guards Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 1 16

Firecracker
Tesla Earthquake Guards Tornado P.E.K.K.A Bandit Electro Wizard
Tesla
Firecracker Earthquake Guards Tornado Electro Wizard
Earthquake
Firecracker Tesla Tornado
Guards
Firecracker Tesla Electro Wizard
Tornado
P.E.K.K.A Firecracker Tesla Earthquake Electro Wizard
P.E.K.K.A
Tornado Firecracker Electro Wizard
Bandit
Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Guards Tornado P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Electro Wizard
P.E.K.K.A Firecracker Tesla Bandit Electro Wizard
Tesla Tornado P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Firecracker Guards Bandit Electro Wizard
Firecracker Earthquake Tornado P.E.K.K.A
Tornado Firecracker Tesla Earthquake Guards Bandit Electro Wizard
Tesla Tornado Electro Wizard Firecracker
Earthquake Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Tornado
Guards Tornado Firecracker Tesla Bandit Electro Wizard
Guards Electro Wizard Firecracker Tesla Earthquake Tornado Bandit
Tesla Firecracker Tornado Electro Wizard
Tesla P.E.K.K.A Earthquake Guards Bandit Electro Wizard
Firecracker Tesla Earthquake Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Tornado Tesla P.E.K.K.A Bandit Electro Wizard
Tesla Firecracker Tornado P.E.K.K.A Electro Wizard
Tesla Firecracker Guards Tornado Bandit Electro Wizard
Earthquake Tornado Firecracker Tesla Guards Bandit Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Firecracker Tesla Earthquake Guards P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Tesla
Guards P.E.K.K.A Bandit Electro Wizard
Guards P.E.K.K.A Tesla Tornado Bandit Electro Wizard
P.E.K.K.A Tesla Guards Bandit
Firecracker Tesla Tornado Electro Wizard
Guards P.E.K.K.A Tesla Bandit Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Tornado Bandit
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Guards Tornado Electro Wizard
P.E.K.K.A Tesla Guards Bandit
Firecracker Tesla
Tesla Guards Electro Wizard Firecracker Tornado P.E.K.K.A
Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards Bandit
Firecracker Tornado Bandit Electro Wizard
Earthquake Bandit
Earthquake Firecracker Guards
Firecracker Earthquake
Firecracker Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado Bandit
Guards Tornado Electro Wizard
Firecracker Earthquake Tornado Bandit Electro Wizard
Firecracker Tornado
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Tornado
Firecracker Earthquake Bandit Electro Wizard
Firecracker Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado
Firecracker Earthquake Tornado Bandit Electro Wizard
Tornado Bandit
Firecracker Tornado Bandit
Firecracker Tornado Electro Wizard
Electro Wizard Firecracker Guards
Earthquake Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Earthquake Electro Wizard Guards Bandit
Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Firecracker Earthquake
Tornado
Firecracker P.E.K.K.A
Firecracker Guards Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: