My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Tesla Goblinstein Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror
Tesla
Rocket
Mirror Electro Giant
Mirror
Electro Giant The Log Firecracker Rocket
Rage
Electro Giant
Mirror Rocket
The Log
Mirror
Goblinstein

Defense Synergies 3 4

Firecracker
The Log Tesla Mirror
Tesla
Mirror The Log Firecracker
Rocket
The Log
Mirror
Tesla Firecracker The Log
Rage
Electro Giant
The Log
Firecracker Tesla Rocket Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla The Log
Firecracker Tesla The Log
Tesla Rocket
Tesla Firecracker
Firecracker Rocket The Log
The Log Firecracker Tesla
Tesla Rocket Firecracker
Rocket Tesla Electro Giant The Log
Tesla
Firecracker Tesla
Firecracker Tesla Electro Giant The Log
Tesla Firecracker
Tesla Rocket The Log
Rocket Firecracker Tesla The Log
Tesla
Rocket Tesla Electro Giant The Log
Tesla Firecracker
Tesla Firecracker The Log
The Log Firecracker Tesla
Tesla
Firecracker Tesla Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Giant
Firecracker Tesla Rocket The Log
Rocket The Log
Rocket Tesla The Log
Tesla
Firecracker Rocket Electro Giant Tesla
Rocket Tesla
Tesla
Rocket Firecracker The Log
Tesla
Tesla
Rocket Electro Giant The Log
Rocket Tesla
Firecracker Tesla Electro Giant
Tesla Electro Giant Firecracker Rocket The Log
Firecracker Tesla Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Electro Giant Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker Electro Giant The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker Electro Giant The Log
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker Electro Giant
Rocket Firecracker Electro Giant
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Rocket
Rocket Firecracker
The Log
Firecracker Rocket
The Log Firecracker
Rocket Electro Giant
Firecracker
Electro Giant Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket Electro Giant The Log
Firecracker Rocket

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