My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Wizard Witch Prince Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Tombstone Witch
Zap
Firecracker Tombstone Witch Prince
Barbarian Barrel
Firecracker Tombstone Bomb Tower Wizard Witch
The Log
Firecracker Tombstone Witch Prince
Earthquake
Firecracker Tombstone Bomb Tower Witch
Arrows
Firecracker Tombstone Witch
Royal Delivery
Firecracker Wizard Witch Prince Bowler P.E.K.K.A
Fireball
Firecracker Tombstone Bomb Tower Wizard Witch Bowler
Poison
Firecracker Tombstone Bomb Tower Wizard Witch
Lightning
Tombstone Bomb Tower Wizard Witch Prince Bowler
Rocket
Bomb Tower Wizard Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Bomb Tower Wizard Witch Prince Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tombstone Bomb Tower Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince Bowler P.E.K.K.A
Tombstone
Bomb Tower
Wizard
Prince P.E.K.K.A
Witch
Prince Bowler P.E.K.K.A
Prince
Firecracker Wizard Witch Bowler
Bowler
Firecracker Witch Prince
P.E.K.K.A
Firecracker Wizard Witch

Defense Synergies 0 11

Firecracker
Tombstone Bomb Tower Prince P.E.K.K.A
Tombstone
Firecracker Wizard Prince
Bomb Tower
Firecracker
Wizard
Tombstone Prince P.E.K.K.A
Witch
Prince Bowler
Prince
Firecracker Tombstone Wizard Witch Bowler
Bowler
Witch Prince
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone Wizard
Bomb Tower P.E.K.K.A Firecracker Tombstone Witch Prince
Bomb Tower Witch Prince Bowler P.E.K.K.A Tombstone
Bomb Tower Witch Prince P.E.K.K.A Firecracker Tombstone Bowler
Firecracker Tombstone Bomb Tower Prince Bowler P.E.K.K.A
Bowler Firecracker Bomb Tower
Firecracker Tombstone Bomb Tower Wizard Witch
Bowler Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Tombstone Bomb Tower Prince
Firecracker Prince Bowler
Witch Firecracker Tombstone Bomb Tower Wizard Bowler
Firecracker Wizard Witch
Tombstone Bomb Tower Prince Bowler P.E.K.K.A Wizard Witch
Bomb Tower Wizard Bowler Firecracker Tombstone Witch Prince P.E.K.K.A
P.E.K.K.A Tombstone Bomb Tower Prince
Bomb Tower Prince Bowler P.E.K.K.A
Bomb Tower Wizard Firecracker Tombstone Witch Prince Bowler P.E.K.K.A
Tombstone Bomb Tower Firecracker Wizard Witch Prince Bowler
Bomb Tower Wizard Witch Firecracker Tombstone Bowler
P.E.K.K.A Bomb Tower Prince
Wizard Bowler Firecracker Bomb Tower Witch Prince P.E.K.K.A
P.E.K.K.A Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Prince Bowler P.E.K.K.A
Firecracker Bomb Tower Wizard Prince Bowler
Tombstone P.E.K.K.A Bomb Tower Witch Prince Bowler
Prince Bowler P.E.K.K.A
P.E.K.K.A Tombstone Witch Prince Bowler
Firecracker Wizard Bomb Tower Witch
Prince P.E.K.K.A Tombstone Bomb Tower Witch Bowler
P.E.K.K.A Bomb Tower Prince
P.E.K.K.A Firecracker Tombstone Bomb Tower Witch Prince
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Bomb Tower Witch Prince Bowler
P.E.K.K.A Prince Bowler
Prince Bowler P.E.K.K.A Tombstone Bomb Tower Wizard Witch
Wizard Firecracker Bomb Tower Witch Bowler
Tombstone Witch Firecracker Bomb Tower Prince Bowler P.E.K.K.A
Bowler Firecracker Bomb Tower Wizard Witch P.E.K.K.A
Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Bowler
Firecracker Prince
Wizard Firecracker Bowler
Firecracker Wizard Witch
Firecracker Wizard Witch Bowler
Firecracker Wizard Bowler
Firecracker Wizard
Prince Bowler
Firecracker Wizard Prince Bowler
Firecracker Wizard
Firecracker Bowler
Firecracker
Firecracker Prince
Firecracker Wizard Witch Bowler
Firecracker Wizard Bowler
Firecracker Wizard Prince Bowler
Firecracker Wizard Witch Bowler
Prince Bowler
Wizard
Prince Bowler
Firecracker Wizard Witch Bowler
Witch
Firecracker Wizard Witch Bowler
Wizard Witch Prince Bowler
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Bowler
Wizard
Firecracker
P.E.K.K.A Prince
Firecracker Wizard Bowler
Tombstone Witch Prince
Firecracker Wizard Witch
Firecracker Wizard Prince Bowler
Firecracker Wizard Bowler
Firecracker Prince P.E.K.K.A
Firecracker Witch Bowler
Firecracker Witch
Firecracker Witch Prince Bowler
Prince P.E.K.K.A
Firecracker Wizard Bowler

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