My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Furnace Skeleton Army Inferno Dragon
Zap
Firecracker Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Furnace Wizard Skeleton Army
The Log
Firecracker Hog Rider Furnace Skeleton Army
Earthquake
Firecracker Hog Rider Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Furnace Wizard Skeleton Army Inferno Dragon
Poison
Firecracker Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Hog Rider Furnace Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Inferno Dragon Mega Knight
Valkyrie
Hog Rider Firecracker Furnace Wizard
Hog Rider
Firecracker Valkyrie Furnace Wizard Mega Knight
Furnace
Valkyrie Hog Rider
Wizard
Valkyrie Hog Rider Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Wizard

Defense Synergies 1 9

Firecracker
Valkyrie Skeleton Army Mega Knight
Valkyrie
Firecracker Furnace Wizard
Hog Rider
Furnace
Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Firecracker Furnace Wizard Inferno Dragon
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Firecracker Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeleton Army Inferno Dragon Firecracker Valkyrie Furnace Mega Knight
Furnace Skeleton Army Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie Furnace Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Furnace Mega Knight
Furnace Inferno Dragon Firecracker Wizard
Valkyrie Mega Knight
Inferno Dragon Furnace Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Firecracker Furnace Wizard Mega Knight
Inferno Dragon Firecracker Furnace Wizard
Furnace Skeleton Army Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Furnace
Skeleton Army Inferno Dragon Furnace Mega Knight
Skeleton Army Furnace Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Valkyrie Furnace Skeleton Army
Mega Knight Firecracker Valkyrie Furnace Wizard Skeleton Army
Valkyrie Furnace Wizard Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Furnace
Firecracker Valkyrie Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Furnace
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Firecracker Furnace Wizard
Skeleton Army Valkyrie Furnace
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Firecracker Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Furnace Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Furnace Inferno Dragon
Valkyrie Mega Knight Firecracker Wizard Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie Furnace Mega Knight
Firecracker Wizard Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Furnace Wizard Mega Knight
Inferno Dragon
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Furnace Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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