My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Valkyrie Guards Witch Electro Wizard
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Witch Electro Wizard
Fireball
Firecracker Hog Rider Witch Electro Wizard
Poison
Firecracker Guards Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Valkyrie Hog Rider Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Valkyrie Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Firecracker Witch Electro Wizard
Hog Rider
Firecracker Valkyrie Guards Witch Electro Wizard Mega Knight Golden Knight
Guards
Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Witch Electro Wizard
Golden Knight
Hog Rider

Defense Synergies 1 11

Firecracker
Valkyrie Guards Electro Wizard Mega Knight Golden Knight
Valkyrie
Firecracker Witch Electro Wizard
Hog Rider
Guards
Firecracker Witch Electro Wizard
Witch
Valkyrie Guards Electro Wizard Mega Knight
Electro Wizard
Firecracker Valkyrie Guards Witch Mega Knight
Mega Knight
Firecracker Witch Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Golden Knight
Firecracker Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Valkyrie Electro Wizard
Witch Firecracker Valkyrie Guards Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Guards Electro Wizard Mega Knight
Electro Wizard Firecracker Witch
Valkyrie Electro Wizard Mega Knight Golden Knight
Witch
Guards Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Witch Electro Wizard Firecracker Mega Knight
Firecracker Witch Electro Wizard
Mega Knight Valkyrie Guards Witch Electro Wizard
Valkyrie Mega Knight Firecracker Guards Witch Electro Wizard Golden Knight
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Wizard
Mega Knight Firecracker Valkyrie Guards Witch Electro Wizard Golden Knight
Valkyrie Witch Firecracker Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Firecracker Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Valkyrie Mega Knight
Guards Mega Knight Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Guards Mega Knight Electro Wizard
Valkyrie Guards Witch Mega Knight
Firecracker Witch Electro Wizard
Guards Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Witch
Witch Guards
Mega Knight Valkyrie Guards Witch Golden Knight
Mega Knight Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Guards Witch Golden Knight
Firecracker Valkyrie Witch Mega Knight
Guards Witch Electro Wizard Firecracker Valkyrie Golden Knight
Valkyrie Mega Knight Firecracker Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Guards Electro Wizard
Firecracker Valkyrie Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight Golden Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Electro Wizard Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Guards Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Guards Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards Witch Electro Wizard Golden Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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