My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Executioner Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Executioner Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Executioner Electro Wizard Lumberjack
Fireball
Firecracker Executioner Electro Wizard Lumberjack
Poison
Firecracker Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard Lumberjack
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Valkyrie Electro Wizard Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Golem Lumberjack
Valkyrie
Lumberjack Firecracker Executioner Electro Wizard
Rage
Electro Wizard
Executioner
Valkyrie Golem The Log
Golem
Firecracker Executioner The Log Electro Wizard Lumberjack
The Log
Executioner Golem Lumberjack
Electro Wizard
Valkyrie Rage Golem Lumberjack
Lumberjack
Valkyrie Firecracker Golem The Log Electro Wizard

Defense Synergies 2 11

Firecracker
Valkyrie The Log Electro Wizard Lumberjack
Valkyrie
Firecracker Executioner The Log Electro Wizard Lumberjack
Rage
Executioner
Valkyrie The Log Lumberjack
Golem
The Log
Firecracker Valkyrie Executioner Electro Wizard Lumberjack
Electro Wizard
Firecracker Valkyrie The Log Lumberjack
Lumberjack
Firecracker Valkyrie Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner The Log Electro Wizard
Lumberjack Firecracker Valkyrie Executioner The Log Electro Wizard
Lumberjack Valkyrie Executioner Electro Wizard
Lumberjack Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie The Log Lumberjack
The Log Firecracker Valkyrie Executioner Electro Wizard Lumberjack
Electro Wizard Firecracker Executioner
Valkyrie The Log Electro Wizard
Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Executioner Electro Wizard Firecracker The Log Lumberjack
Executioner Firecracker Electro Wizard
Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Executioner Firecracker The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Firecracker Valkyrie Executioner Electro Wizard Lumberjack
Firecracker Valkyrie Executioner The Log Electro Wizard Lumberjack
Valkyrie Executioner The Log Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Firecracker Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Firecracker Valkyrie Executioner The Log Lumberjack
Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Lumberjack The Log Electro Wizard
Valkyrie Executioner Lumberjack
Firecracker Executioner Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Firecracker Valkyrie The Log
Valkyrie Lumberjack
Valkyrie The Log Electro Wizard
Valkyrie Executioner Lumberjack
Firecracker Valkyrie Executioner
Electro Wizard Firecracker Valkyrie Executioner The Log Lumberjack
Valkyrie Executioner Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Executioner The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Executioner Firecracker Valkyrie The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Electro Wizard Lumberjack
Firecracker Valkyrie The Log Electro Wizard
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Executioner
Firecracker The Log Executioner Electro Wizard
The Log
Firecracker The Log
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Executioner Electro Wizard
The Log
Firecracker Valkyrie Executioner Electro Wizard Lumberjack
The Log Firecracker Executioner
Firecracker Executioner
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner The Log Electro Wizard
Firecracker

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