My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Three Musketeers Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone
Giant Snowball
Three Musketeers Clone
Zap
Firecracker Three Musketeers Clone
Barbarian Barrel
Firecracker Valkyrie Wizard Three Musketeers Clone Ice Wizard
The Log
Firecracker Three Musketeers Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Valkyrie Wizard Three Musketeers Clone Ice Wizard
Fireball
Firecracker Wizard Three Musketeers Clone Ice Wizard
Poison
Firecracker Wizard Three Musketeers Clone Ice Wizard
Lightning
Valkyrie Wizard Three Musketeers Ice Wizard Goblinstein
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Ice Wizard Valkyrie Poison Wizard Goblinstein Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Clone Ice Wizard Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Three Musketeers
Valkyrie
Firecracker Wizard Three Musketeers
Wizard
Valkyrie
Three Musketeers
Firecracker Valkyrie Clone
Clone
Three Musketeers
Poison
Ice Wizard
Goblinstein

Defense Synergies 1 5

Firecracker
Valkyrie Ice Wizard
Valkyrie
Firecracker Wizard Ice Wizard
Wizard
Valkyrie Ice Wizard
Three Musketeers
Clone
Poison
Ice Wizard
Ice Wizard
Firecracker Valkyrie Wizard Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Firecracker Valkyrie Three Musketeers Ice Wizard
Three Musketeers Valkyrie Ice Wizard
Three Musketeers Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie Poison
Firecracker Valkyrie Ice Wizard
Three Musketeers Firecracker Wizard Poison Ice Wizard
Valkyrie Poison
Three Musketeers Ice Wizard
Firecracker Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Firecracker Wizard
Three Musketeers Firecracker Wizard Poison Ice Wizard
Valkyrie Wizard Three Musketeers Ice Wizard
Valkyrie Wizard Three Musketeers Firecracker Poison
Three Musketeers
Three Musketeers
Wizard Three Musketeers Firecracker Valkyrie Poison
Firecracker Valkyrie Wizard Three Musketeers Ice Wizard
Valkyrie Wizard Poison Firecracker Ice Wizard
Three Musketeers
Valkyrie Wizard Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Firecracker Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie Three Musketeers
Firecracker Wizard Poison Three Musketeers Ice Wizard
Valkyrie Ice Wizard
Valkyrie
Firecracker Valkyrie Poison
Three Musketeers
Valkyrie
Valkyrie Poison
Valkyrie Wizard Three Musketeers
Wizard Firecracker Valkyrie Three Musketeers
Firecracker Valkyrie Three Musketeers Poison
Valkyrie Poison Firecracker Wizard Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison Ice Wizard
Poison
Firecracker Valkyrie Poison
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison Ice Wizard
Firecracker Wizard Poison
Poison Firecracker Wizard Ice Wizard
Poison Firecracker Wizard
Three Musketeers Poison
Firecracker Poison Valkyrie Wizard
Poison Firecracker Wizard
Poison Firecracker Three Musketeers
Firecracker Poison
Firecracker Poison
Firecracker Wizard Three Musketeers Poison
Firecracker Wizard Three Musketeers Poison
Three Musketeers Poison
Firecracker Wizard Three Musketeers Poison
Firecracker Valkyrie Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Valkyrie Wizard Ice Wizard
Firecracker Poison Wizard Ice Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard Ice Wizard
Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Poison Firecracker Wizard Three Musketeers Ice Wizard
Poison Firecracker Valkyrie Wizard Three Musketeers
Firecracker Wizard Poison
Poison
Firecracker Three Musketeers
Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker Wizard

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