My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Balloon Giant Skeleton
Giant Snowball
Guards Clone Balloon Lumberjack
Zap
Firecracker Guards Clone Balloon
Barbarian Barrel
Firecracker Wizard Guards Clone Giant Skeleton Lumberjack
The Log
Firecracker Guards Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Wizard Guards Clone Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Wizard Clone Balloon Lumberjack
Poison
Firecracker Wizard Guards Clone Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Clone Freeze Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Clone Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Lumberjack
Wizard
Balloon Giant Skeleton Lumberjack
Guards
Clone Lumberjack
Clone
Balloon Giant Skeleton Guards Lumberjack
Freeze
Balloon
Balloon
Clone Freeze Lumberjack Firecracker Wizard Giant Skeleton
Giant Skeleton
Clone Firecracker Wizard Balloon Lumberjack
Lumberjack
Balloon Firecracker Wizard Guards Clone Giant Skeleton

Defense Synergies 0 11

Firecracker
Guards Giant Skeleton Lumberjack
Wizard
Guards Freeze Giant Skeleton Lumberjack
Guards
Firecracker Wizard Giant Skeleton Lumberjack
Clone
Freeze
Wizard Lumberjack
Balloon
Giant Skeleton
Firecracker Wizard Guards Lumberjack
Lumberjack
Firecracker Wizard Guards Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Lumberjack Firecracker
Lumberjack Freeze Giant Skeleton
Lumberjack Firecracker Guards
Firecracker Giant Skeleton Lumberjack
Freeze Firecracker Guards Lumberjack
Firecracker Wizard Freeze
Giant Skeleton
Lumberjack
Guards Firecracker Giant Skeleton Lumberjack
Guards Firecracker Wizard Freeze Giant Skeleton Lumberjack
Firecracker Wizard
Lumberjack Wizard Guards Freeze Giant Skeleton
Wizard Firecracker Guards Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Firecracker Lumberjack
Firecracker Wizard Guards Lumberjack
Wizard Freeze Firecracker Guards Giant Skeleton Lumberjack
Lumberjack
Wizard Firecracker Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Skeleton
Firecracker Wizard Lumberjack
Guards Giant Skeleton Lumberjack
Guards Giant Skeleton Lumberjack
Giant Skeleton Guards Lumberjack
Firecracker Wizard Freeze
Guards Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Firecracker
Guards
Guards Giant Skeleton Lumberjack
Guards Giant Skeleton
Giant Skeleton Wizard Guards Lumberjack
Wizard Firecracker
Guards Firecracker Freeze Giant Skeleton Lumberjack
Firecracker Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Guards Freeze Giant Skeleton
Wizard Firecracker
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Guards Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Giant Skeleton
Wizard
Firecracker Freeze Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Guards Freeze
Wizard
Firecracker Freeze
Giant Skeleton
Firecracker Wizard
Guards Freeze
Firecracker Wizard
Freeze
Firecracker Wizard Lumberjack
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Guards Freeze Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker Wizard

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