My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Ram Rider
Giant Snowball
Goblin Barrel Ram Rider
Zap
Firecracker Goblin Barrel Prince Ram Rider
Barbarian Barrel
Firecracker Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel Prince Ram Rider
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Wizard Goblin Barrel Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Goblin Barrel Ram Rider
Poison
Firecracker Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Goblin Barrel Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Goblin Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Prince P.E.K.K.A Ram Rider
Wizard
Rage Prince P.E.K.K.A Ram Rider
Rage
Wizard Prince
Goblin Barrel
Prince Firecracker P.E.K.K.A Ram Rider
Prince
Goblin Barrel Firecracker Wizard Rage The Log Ram Rider
P.E.K.K.A
Firecracker Wizard Goblin Barrel The Log Ram Rider
The Log
Prince P.E.K.K.A Ram Rider
Ram Rider
Firecracker Wizard Goblin Barrel Prince P.E.K.K.A The Log

Defense Synergies 3 6

Firecracker
The Log Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A The Log
Rage
Goblin Barrel
Prince
The Log Firecracker Wizard
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Prince P.E.K.K.A Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Ram Rider
P.E.K.K.A Firecracker Prince The Log Ram Rider
Prince P.E.K.K.A Ram Rider
Prince P.E.K.K.A Firecracker Ram Rider
Firecracker Prince P.E.K.K.A The Log
The Log Firecracker
Ram Rider Firecracker Wizard
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Prince
Firecracker Prince
Firecracker Wizard The Log Ram Rider
Firecracker Wizard Ram Rider
Prince P.E.K.K.A Wizard The Log Ram Rider
Wizard Firecracker Prince P.E.K.K.A The Log
P.E.K.K.A Prince Ram Rider
Prince P.E.K.K.A The Log Ram Rider
Wizard Firecracker Prince P.E.K.K.A
Firecracker Wizard Prince The Log Ram Rider
Wizard The Log Firecracker Ram Rider
P.E.K.K.A Prince Ram Rider
Wizard Firecracker Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Firecracker Wizard Prince The Log
P.E.K.K.A Prince The Log Ram Rider
Prince P.E.K.K.A The Log Ram Rider
P.E.K.K.A Prince Ram Rider
Firecracker Wizard Ram Rider
Prince P.E.K.K.A Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Firecracker Prince The Log
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Wizard Ram Rider
Wizard Firecracker
Firecracker Prince P.E.K.K.A The Log
Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker Prince The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Prince
Firecracker Wizard Prince The Log Ram Rider
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Prince The Log
Firecracker Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Ram Rider
Wizard Prince The Log Ram Rider
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
P.E.K.K.A Prince
Firecracker Wizard The Log
Prince
Firecracker Wizard Ram Rider
The Log
Firecracker Wizard Prince
The Log Firecracker Wizard
Firecracker Prince P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince P.E.K.K.A
Firecracker Wizard

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