My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Sparky
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch Sparky
Barbarian Barrel
Firecracker Wizard Royal Hogs Witch Sparky
The Log
Firecracker Royal Hogs Witch Sparky
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Wizard Royal Hogs Witch P.E.K.K.A Sparky
Fireball
Firecracker Wizard Royal Hogs Witch Sparky
Poison
Firecracker Wizard Royal Hogs Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Royal Hogs Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Freeze Wizard Royal Hogs Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Freeze Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs P.E.K.K.A Sparky
Wizard
Royal Hogs Rage P.E.K.K.A Sparky
Royal Hogs
Firecracker Wizard
Rage
Witch Sparky Wizard
Freeze
Witch
Rage P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Witch
Sparky
Rage Firecracker Wizard

Defense Synergies 0 4

Firecracker
P.E.K.K.A
Wizard
Freeze P.E.K.K.A
Royal Hogs
Rage
Freeze
Wizard Sparky
Witch
P.E.K.K.A
Firecracker Wizard
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
P.E.K.K.A Sparky Firecracker Witch
Witch P.E.K.K.A Sparky Freeze
Witch P.E.K.K.A Sparky Firecracker
Firecracker P.E.K.K.A Sparky
Freeze Firecracker
Firecracker Wizard Freeze Witch
P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky
Firecracker Sparky
Witch Firecracker Wizard Freeze
Firecracker Wizard Witch
P.E.K.K.A Sparky Wizard Freeze Witch
Wizard Sparky Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A Sparky
Freeze P.E.K.K.A Sparky
Wizard Sparky Firecracker Witch P.E.K.K.A
Firecracker Wizard Witch
Wizard Freeze Witch Firecracker
P.E.K.K.A Sparky
Wizard Firecracker Witch P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Sparky
Firecracker Wizard
P.E.K.K.A Witch Sparky
P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
Firecracker Wizard Freeze Witch
P.E.K.K.A Sparky Witch
P.E.K.K.A Sparky
Freeze P.E.K.K.A Firecracker Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A
P.E.K.K.A Wizard Witch Sparky
Wizard Firecracker Witch Sparky
Witch Sparky Firecracker Freeze P.E.K.K.A
Firecracker Wizard Freeze Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker
Sparky
Firecracker Freeze Sparky
Wizard Firecracker Sparky
Firecracker Wizard Freeze Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard Freeze
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Freeze Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Witch
Sparky
Wizard
Sparky
Firecracker Freeze Wizard Witch Sparky
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Freeze Witch
Sparky
Wizard Sparky
Firecracker Freeze Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Freeze Witch
Firecracker Wizard Witch
Freeze
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Freeze Witch Sparky
Firecracker Witch
Firecracker Freeze Witch Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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