My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider Little Prince
Zap
Firecracker Skeleton Army Bandit Ram Rider Little Prince
Barbarian Barrel
Firecracker Wizard Skeleton Army Giant Skeleton Bandit Little Prince
The Log
Firecracker Skeleton Army Giant Skeleton Bandit Ram Rider Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Wizard Skeleton Army Giant Skeleton Bandit Ram Rider Little Prince
Fireball
Firecracker Wizard Skeleton Army Bandit Ram Rider Little Prince
Poison
Firecracker Wizard Skeleton Army Little Prince
Lightning
Wizard Bandit Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Bandit Little Prince Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Bandit Ram Rider
Wizard
Giant Skeleton Bandit Ram Rider
Skeleton Army
Giant Skeleton
Firecracker Wizard The Log Bandit
The Log
Giant Skeleton Bandit Ram Rider Little Prince
Bandit
Firecracker Wizard Giant Skeleton The Log Ram Rider Little Prince
Ram Rider
Firecracker Wizard The Log Bandit
Little Prince
The Log Bandit

Defense Synergies 1 17

Firecracker
The Log Skeleton Army Giant Skeleton Bandit
Wizard
Skeleton Army Giant Skeleton The Log Bandit
Skeleton Army
Firecracker Wizard Giant Skeleton The Log Bandit
Giant Skeleton
Firecracker Wizard Skeleton Army The Log Little Prince
The Log
Firecracker Wizard Skeleton Army Giant Skeleton Bandit Ram Rider Little Prince
Bandit
Firecracker Wizard Skeleton Army The Log Ram Rider Little Prince
Ram Rider
The Log Bandit
Little Prince
Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Ram Rider
Skeleton Army Firecracker The Log Bandit Ram Rider
Skeleton Army Ram Rider Giant Skeleton Bandit
Skeleton Army Firecracker Bandit Ram Rider
Firecracker Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Firecracker Bandit
Ram Rider Firecracker Wizard Little Prince
Giant Skeleton The Log Bandit Ram Rider
Skeleton Army
Skeleton Army Firecracker Giant Skeleton Bandit Little Prince
Skeleton Army Firecracker Wizard Giant Skeleton The Log Bandit Ram Rider
Firecracker Wizard Ram Rider
Skeleton Army Wizard Giant Skeleton The Log Bandit Ram Rider
Wizard Skeleton Army Firecracker The Log
Skeleton Army Bandit Ram Rider
Skeleton Army The Log Bandit Ram Rider
Wizard Firecracker Skeleton Army
Firecracker Wizard Skeleton Army The Log Bandit Ram Rider Little Prince
Wizard The Log Firecracker Giant Skeleton Bandit Ram Rider Little Prince
Ram Rider
Wizard Skeleton Army Firecracker Giant Skeleton The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Bandit
Bandit Firecracker Wizard The Log
Skeleton Army Giant Skeleton Bandit The Log Ram Rider
Skeleton Army Giant Skeleton The Log Bandit Ram Rider
Giant Skeleton Skeleton Army Bandit Ram Rider
Firecracker Wizard Ram Rider
Skeleton Army Giant Skeleton Bandit Ram Rider
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Army The Log Bandit
Skeleton Army
Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Wizard Bandit Ram Rider
Wizard Firecracker Skeleton Army
Skeleton Army Firecracker Giant Skeleton The Log Little Prince
Firecracker Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Bandit
Firecracker The Log Bandit Ram Rider
Giant Skeleton The Log Bandit
Firecracker Giant Skeleton The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Bandit Ram Rider
Firecracker Wizard The Log Bandit Ram Rider
Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Little Prince
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Little Prince
Firecracker The Log Wizard Bandit Ram Rider
Wizard The Log Bandit Ram Rider
Firecracker The Log Bandit
Firecracker Wizard Little Prince
Firecracker Wizard
Wizard The Log Bandit
Firecracker
Giant Skeleton
Firecracker Wizard The Log
Skeleton Army Bandit
Firecracker Wizard Ram Rider
The Log
Firecracker Wizard
The Log Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log Bandit Little Prince
Firecracker Wizard

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