My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Giant Skeleton Magic Archer
The Log
Firecracker Elite Barbarians Dart Goblin Hog Rider Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Hog Rider Giant Skeleton Magic Archer
Fireball
Firecracker Elite Barbarians Dart Goblin Hog Rider Magic Archer
Poison
Firecracker Dart Goblin Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Dart Goblin Hog Rider Magic Archer Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Dart Goblin Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Dart Goblin Giant Skeleton Mega Knight
Elite Barbarians
Rage Firecracker Dart Goblin Hog Rider Mega Knight
Dart Goblin
Firecracker Elite Barbarians Hog Rider Giant Skeleton Mega Knight
Hog Rider
Firecracker Rage Elite Barbarians Dart Goblin Giant Skeleton Magic Archer Mega Knight
Rage
Elite Barbarians Hog Rider Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Hog Rider Rage Magic Archer
Magic Archer
Hog Rider Giant Skeleton Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Hog Rider Magic Archer

Defense Synergies 0 10

Firecracker
Dart Goblin Giant Skeleton Mega Knight
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Firecracker Elite Barbarians Giant Skeleton Magic Archer Mega Knight
Hog Rider
Rage
Giant Skeleton
Firecracker Dart Goblin Magic Archer
Magic Archer
Dart Goblin Giant Skeleton Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Magic Archer
Elite Barbarians Firecracker Dart Goblin Mega Knight
Mega Knight Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Firecracker Dart Goblin Mega Knight
Firecracker Elite Barbarians Giant Skeleton Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin Firecracker Magic Archer
Dart Goblin Giant Skeleton Magic Archer Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Firecracker Giant Skeleton Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Mega Knight Elite Barbarians Giant Skeleton
Mega Knight Firecracker Dart Goblin Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Firecracker Elite Barbarians
Mega Knight Firecracker Elite Barbarians Dart Goblin Magic Archer
Firecracker Dart Goblin Giant Skeleton Magic Archer Mega Knight
Elite Barbarians Dart Goblin
Mega Knight Firecracker Elite Barbarians Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Giant Skeleton
Firecracker Elite Barbarians Magic Archer Mega Knight
Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Elite Barbarians Mega Knight
Firecracker Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Mega Knight Firecracker Elite Barbarians Magic Archer
Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Giant Skeleton
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Elite Barbarians Firecracker Dart Goblin Giant Skeleton Magic Archer
Mega Knight Firecracker Elite Barbarians Dart Goblin Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Firecracker Dart Goblin Giant Skeleton
Firecracker Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Elite Barbarians
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Elite Barbarians Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Elite Barbarians Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Elite Barbarians Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Elite Barbarians
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Giant Skeleton Mega Knight
Firecracker Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Giant Skeleton
Firecracker Elite Barbarians Dart Goblin Mega Knight
Firecracker Elite Barbarians Dart Goblin Giant Skeleton Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Giant Skeleton Magic Archer Mega Knight
Firecracker Dart Goblin Mega Knight

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