My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch X-Bow P.E.K.K.A Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch X-Bow
Barbarian Barrel
Firecracker Elite Barbarians Witch X-Bow
The Log
Firecracker Elite Barbarians Witch X-Bow
Earthquake
Firecracker Witch X-Bow
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch P.E.K.K.A Mother Witch
Fireball
Firecracker Elite Barbarians Witch X-Bow Mother Witch
Poison
Firecracker Witch X-Bow Mother Witch
Lightning
Elite Barbarians Witch X-Bow Mother Witch
Rocket
Elite Barbarians Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Mother Witch Witch Elite Barbarians X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Firecracker Mother Witch Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror X-Bow P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Mega Knight
Mirror
Firecracker X-Bow
Witch
P.E.K.K.A Mega Knight
X-Bow
Firecracker Mirror
P.E.K.K.A
Firecracker Witch Mother Witch
Mother Witch
P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Mother Witch

Defense Synergies 1 8

Firecracker
Mirror X-Bow P.E.K.K.A Mega Knight
Elite Barbarians
Mother Witch Mega Knight
Mirror
Firecracker Mega Knight
Witch
Mega Knight
X-Bow
Firecracker
P.E.K.K.A
Firecracker
Mother Witch
Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Mirror Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker X-Bow
Elite Barbarians P.E.K.K.A Firecracker Witch X-Bow Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians X-Bow P.E.K.K.A Mega Knight
Firecracker X-Bow Mother Witch Mega Knight
Firecracker Witch X-Bow
X-Bow P.E.K.K.A Mega Knight
Witch P.E.K.K.A Elite Barbarians X-Bow
Elite Barbarians Firecracker Mega Knight
Witch Mother Witch Firecracker X-Bow Mega Knight
Firecracker Witch
P.E.K.K.A Mega Knight Elite Barbarians Witch X-Bow
Mega Knight Firecracker Witch X-Bow P.E.K.K.A
Elite Barbarians P.E.K.K.A X-Bow Mega Knight
Elite Barbarians X-Bow P.E.K.K.A Mega Knight
Mega Knight Firecracker Elite Barbarians Witch X-Bow P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Witch X-Bow
Witch Firecracker Mother Witch Mega Knight
P.E.K.K.A Elite Barbarians
Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch X-Bow P.E.K.K.A
Firecracker Elite Barbarians X-Bow Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians X-Bow
P.E.K.K.A Elite Barbarians Witch Mega Knight
Firecracker Mother Witch Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Witch X-Bow
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Elite Barbarians Witch Firecracker X-Bow P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow
Firecracker X-Bow
X-Bow
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch Witch
Firecracker Witch
X-Bow Firecracker
Firecracker X-Bow
Elite Barbarians X-Bow
Firecracker X-Bow
Firecracker
Firecracker Elite Barbarians
Firecracker X-Bow
Firecracker Elite Barbarians X-Bow
X-Bow Firecracker Witch
Firecracker X-Bow Mega Knight
Firecracker X-Bow Mega Knight
Firecracker Witch X-Bow Mother Witch Mega Knight
X-Bow Mega Knight
X-Bow
X-Bow
Firecracker Mother Witch Witch Mega Knight
Witch
Firecracker X-Bow Witch
Witch X-Bow Mega Knight
Firecracker X-Bow
Elite Barbarians Firecracker Witch X-Bow Mother Witch
Firecracker Witch
Elite Barbarians
X-Bow Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Witch X-Bow
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch X-Bow Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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