My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Magic Archer Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Bowler Magic Archer Sparky
Fireball
Firecracker Elite Barbarians Bowler Magic Archer Sparky
Poison
Firecracker Magic Archer Sparky
Lightning
Elite Barbarians Bowler Magic Archer Sparky
Rocket
Elite Barbarians Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Bowler Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Bowler Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Magic Archer Bowler Elite Barbarians Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tornado Magic Archer Bowler

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Tornado Bowler Sparky Mega Knight
Elite Barbarians
Firecracker Sparky Mega Knight
Rocket
Tornado
Tornado
Rocket Magic Archer Sparky Firecracker Bowler Mega Knight
Bowler
Firecracker Tornado Magic Archer
Magic Archer
Tornado Bowler Mega Knight
Sparky
Tornado Firecracker Elite Barbarians
Mega Knight
Firecracker Elite Barbarians Tornado Magic Archer

Defense Synergies 4 6

Firecracker
Tornado Mega Knight
Elite Barbarians
Mega Knight
Rocket
Tornado
Tornado
Rocket Bowler Magic Archer Sparky Firecracker Sparky Mega Knight
Bowler
Tornado
Magic Archer
Tornado Mega Knight
Sparky
Tornado Tornado
Mega Knight
Firecracker Elite Barbarians Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Magic Archer Sparky
Elite Barbarians Sparky Firecracker Mega Knight
Rocket Tornado Bowler Sparky Mega Knight Elite Barbarians
Elite Barbarians Sparky Firecracker Bowler Mega Knight
Firecracker Elite Barbarians Rocket Tornado Bowler Sparky Mega Knight
Tornado Bowler Firecracker Magic Archer Mega Knight
Rocket Tornado Firecracker Magic Archer
Rocket Bowler Magic Archer Sparky Mega Knight
Sparky Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Bowler Sparky Mega Knight
Firecracker Tornado Bowler Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Bowler Sparky Mega Knight Elite Barbarians Rocket
Rocket Bowler Sparky Mega Knight Firecracker Tornado Magic Archer
Elite Barbarians Sparky Mega Knight
Rocket Tornado Elite Barbarians Bowler Sparky Mega Knight
Sparky Mega Knight Firecracker Elite Barbarians Tornado Bowler
Mega Knight Firecracker Elite Barbarians Tornado Bowler Magic Archer
Tornado Firecracker Bowler Magic Archer Mega Knight
Sparky Elite Barbarians Tornado
Bowler Mega Knight Firecracker Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bowler Sparky
Firecracker Elite Barbarians Rocket Bowler Magic Archer Mega Knight
Mega Knight Elite Barbarians Rocket Bowler Sparky
Rocket Bowler Mega Knight Elite Barbarians Tornado Sparky
Elite Barbarians Bowler Sparky Mega Knight
Firecracker Rocket Tornado Magic Archer
Rocket Sparky Elite Barbarians Bowler
Mega Knight Elite Barbarians Sparky
Rocket Mega Knight Firecracker Elite Barbarians Tornado Magic Archer Sparky
Sparky
Mega Knight Elite Barbarians Bowler Sparky
Rocket Mega Knight Elite Barbarians Tornado Bowler
Elite Barbarians Rocket Bowler Mega Knight Sparky
Firecracker Bowler Magic Archer Sparky Mega Knight
Elite Barbarians Sparky Firecracker Rocket Tornado Bowler Magic Archer
Bowler Mega Knight Firecracker Elite Barbarians Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Sparky
Firecracker Tornado Bowler Magic Archer
Rocket Magic Archer Sparky
Firecracker Rocket Sparky
Rocket Firecracker Bowler Magic Archer Sparky Mega Knight
Firecracker Rocket Tornado Magic Archer
Firecracker Tornado Bowler Magic Archer Sparky
Firecracker Tornado Bowler Magic Archer
Firecracker Tornado
Rocket Elite Barbarians Tornado Bowler Sparky
Firecracker Rocket Tornado Bowler Magic Archer Sparky
Firecracker Rocket Tornado Magic Archer
Rocket Firecracker Elite Barbarians Bowler Magic Archer Sparky
Firecracker Rocket Magic Archer
Firecracker Elite Barbarians Magic Archer Sparky
Rocket Firecracker Bowler Magic Archer Sparky
Magic Archer Firecracker Rocket Bowler Sparky Mega Knight
Rocket Tornado Sparky
Rocket Sparky
Rocket Firecracker Bowler Magic Archer Sparky Mega Knight
Rocket Firecracker Tornado Bowler Magic Archer Mega Knight
Rocket Bowler Magic Archer Sparky Mega Knight
Rocket Tornado
Rocket Tornado Bowler Sparky
Rocket
Firecracker Tornado Bowler Magic Archer Sparky Mega Knight
Firecracker Tornado Bowler Magic Archer Sparky
Tornado Bowler Magic Archer Sparky Mega Knight
Rocket Firecracker Tornado Magic Archer Sparky
Elite Barbarians Firecracker Tornado Magic Archer Sparky
Rocket Firecracker
Elite Barbarians Bowler Sparky
Rocket Magic Archer Sparky Mega Knight
Rocket Firecracker Magic Archer Sparky
Sparky Mega Knight
Rocket Firecracker Bowler Magic Archer Sparky
Rocket Magic Archer
Rocket Firecracker Tornado Magic Archer
Firecracker Rocket Bowler Magic Archer Sparky Mega Knight
Firecracker Bowler Magic Archer
Rocket Tornado Sparky
Firecracker Elite Barbarians Sparky Mega Knight
Firecracker Elite Barbarians Rocket Tornado Bowler Magic Archer Sparky
Firecracker Rocket Tornado Magic Archer
Firecracker Rocket Tornado Bowler Magic Archer Sparky Mega Knight
Sparky
Firecracker Rocket Bowler Sparky Mega Knight

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