My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Ice Wizard Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Fireball
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Poison
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Lightning
Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Ice Wizard Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Poison Electro Wizard Night Witch Mother Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Poison Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rage Poison Night Witch Witch Ice Wizard Electro Wizard Mother Witch
Rage
Giant Witch Electro Wizard Night Witch Mother Witch
Poison
Giant Night Witch Mother Witch
Witch
Rage Giant
Ice Wizard
Giant
Electro Wizard
Giant Rage
Night Witch
Giant Rage Poison
Mother Witch
Giant Rage Poison

Defense Synergies 0 9

Giant
Rage
Poison
Ice Wizard Electro Wizard Mother Witch
Witch
Ice Wizard Electro Wizard
Ice Wizard
Poison Witch Night Witch Mother Witch
Electro Wizard
Poison Witch Night Witch
Night Witch
Ice Wizard Electro Wizard Mother Witch
Mother Witch
Poison Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Witch Ice Wizard Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Night Witch
Witch Night Witch Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Poison Witch Ice Wizard Night Witch
Poison Electro Wizard
Witch Ice Wizard Night Witch
Ice Wizard Electro Wizard Night Witch
Poison Witch Ice Wizard Electro Wizard Mother Witch Night Witch
Poison Witch Ice Wizard Electro Wizard Night Witch
Night Witch Witch Ice Wizard Electro Wizard
Poison Witch Electro Wizard Night Witch
Electro Wizard
Electro Wizard
Poison Witch Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Night Witch
Poison Witch Ice Wizard Electro Wizard Mother Witch
Electro Wizard
Poison Witch Electro Wizard Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Poison Electro Wizard
Witch Electro Wizard
Electro Wizard Night Witch
Witch Night Witch
Poison Mother Witch Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Night Witch
Electro Wizard Poison Witch
Witch
Witch
Poison Electro Wizard
Witch Night Witch
Witch
Witch Electro Wizard Poison Night Witch
Poison Witch Ice Wizard Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard
Poison
Poison
Poison
Poison Mother Witch Witch Ice Wizard
Poison Witch
Poison Ice Wizard
Poison
Poison Electro Wizard Night Witch
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Witch
Poison
Poison
Night Witch
Poison Electro Wizard
Poison Witch Mother Witch
Poison Night Witch
Poison
Poison
Poison Mother Witch Witch Ice Wizard
Witch
Poison Witch Ice Wizard Electro Wizard
Poison Witch
Poison
Poison Witch Ice Wizard Electro Wizard Night Witch Mother Witch
Electro Wizard Poison Witch
Night Witch
Poison Night Witch
Poison Electro Wizard
Poison
Electro Wizard Witch Night Witch
Poison Witch Ice Wizard Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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