My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Prince Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Skeleton Army Inferno Dragon Graveyard
Zap
Goblin Gang Goblin Barrel Skeleton Army Prince Inferno Dragon Graveyard
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Skeleton Army Graveyard
The Log
Goblin Gang Barbarians Goblin Barrel Skeleton Army Prince Graveyard
Earthquake
Goblin Gang Barbarians Goblin Barrel Skeleton Army Graveyard
Arrows
Goblin Gang Goblin Barrel Skeleton Army Graveyard
Royal Delivery
Goblin Gang Barbarians Goblin Barrel Skeleton Army Prince Inferno Dragon Graveyard
Fireball
Goblin Gang Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Poison
Goblin Gang Barbarians Skeleton Army Graveyard
Lightning
Prince Inferno Dragon
Rocket
Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon Barbarians Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Prince
Barbarians
Goblin Barrel
Goblin Gang Prince Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Goblin Gang Graveyard
Inferno Dragon
Mega Knight
Graveyard
Prince Mega Knight
Mega Knight
Prince Inferno Dragon Goblin Barrel Graveyard

Defense Synergies 0 8

Goblin Gang
Barbarians Skeleton Army Prince Inferno Dragon
Barbarians
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Prince Inferno Dragon
Prince
Goblin Gang Skeleton Army
Inferno Dragon
Goblin Gang Skeleton Army Mega Knight
Graveyard
Mega Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeleton Army Inferno Dragon Goblin Gang Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Prince Mega Knight Inferno Dragon
Barbarians Skeleton Army Prince Inferno Dragon Goblin Gang Mega Knight
Barbarians Skeleton Army Prince Mega Knight
Goblin Gang Skeleton Army Mega Knight
Inferno Dragon Goblin Gang
Barbarians Mega Knight
Barbarians Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Barbarians Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight
Inferno Dragon Goblin Gang
Barbarians Skeleton Army Prince Mega Knight Goblin Gang
Skeleton Army Mega Knight Goblin Gang Barbarians Prince
Barbarians Skeleton Army Inferno Dragon Goblin Gang Prince Mega Knight
Barbarians Skeleton Army Goblin Gang Prince Inferno Dragon Mega Knight
Barbarians Mega Knight Goblin Gang Skeleton Army Prince
Mega Knight Goblin Gang Barbarians Skeleton Army Prince
Barbarians Inferno Dragon Mega Knight
Barbarians Prince Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Barbarians Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Prince
Goblin Gang Prince Inferno Dragon Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Prince
Goblin Gang Skeleton Army Prince Mega Knight Barbarians
Barbarians Goblin Gang Skeleton Army Prince Inferno Dragon Mega Knight
Goblin Gang
Goblin Gang Skeleton Army Prince Barbarians
Mega Knight Barbarians Skeleton Army Prince Inferno Dragon
Mega Knight Barbarians Skeleton Army Prince Inferno Dragon
Goblin Gang Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians Prince
Skeleton Army Mega Knight Barbarians Prince
Barbarians Skeleton Army Prince Mega Knight Goblin Gang
Barbarians Skeleton Army Mega Knight
Goblin Gang Barbarians Skeleton Army Prince Inferno Dragon
Mega Knight Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Prince
Mega Knight
Goblin Gang Prince
Prince
Prince
Mega Knight
Prince Mega Knight
Mega Knight
Prince Mega Knight
Prince
Barbarians
Mega Knight
Inferno Dragon
Prince Mega Knight
Mega Knight
Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Prince
Goblin Gang Prince Mega Knight
Prince Mega Knight
Goblin Gang
Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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