My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Goblin Gang Barbarians Wall Breakers Miner
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Barbarians Bomb Tower Wizard Wall Breakers
The Log
Goblin Gang Barbarians Wall Breakers
Earthquake
Goblin Gang Barbarians Bomb Tower
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Barbarians Wizard Wall Breakers Miner
Fireball
Goblin Gang Barbarians Bomb Tower Wizard Wall Breakers
Poison
Goblin Gang Barbarians Bomb Tower Wizard
Lightning
Bomb Tower Wizard Archer Queen
Rocket
Barbarians Bomb Tower Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Miner Bomb Tower Barbarians Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Gang Miner

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner
Barbarians
Bomb Tower
Wizard
Miner
Wall Breakers
Miner The Log
The Log
Wall Breakers Miner
Miner
Goblin Gang Wall Breakers Wizard The Log
Archer Queen

Defense Synergies 2 7

Goblin Gang
Barbarians Bomb Tower The Log Miner Archer Queen
Barbarians
Goblin Gang
Bomb Tower
The Log Goblin Gang
Wizard
The Log
Wall Breakers
The Log
Bomb Tower Archer Queen Goblin Gang Wizard Miner
Miner
Goblin Gang The Log
Archer Queen
The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Bomb Tower Goblin Gang The Log
Goblin Gang Barbarians Bomb Tower
Barbarians Bomb Tower Goblin Gang
Barbarians Bomb Tower The Log
Goblin Gang The Log Bomb Tower
Goblin Gang Bomb Tower Wizard
Barbarians Bomb Tower The Log
Barbarians Goblin Gang Bomb Tower Archer Queen
Goblin Gang Barbarians Miner
Goblin Gang Barbarians Bomb Tower Wizard The Log
Goblin Gang Wizard
Barbarians Bomb Tower Goblin Gang Wizard The Log
Bomb Tower Wizard Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Goblin Gang The Log
Barbarians Bomb Tower Wizard Goblin Gang
Bomb Tower Goblin Gang Barbarians Wizard The Log
Bomb Tower Wizard The Log Barbarians
Barbarians Bomb Tower
Goblin Gang Wizard Barbarians Bomb Tower The Log
Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Bomb Tower Wizard The Log Miner
Goblin Gang Barbarians Bomb Tower The Log
Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Wizard Goblin Gang Bomb Tower
Goblin Gang Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower The Log
Goblin Gang Barbarians
Barbarians Bomb Tower
Barbarians The Log Archer Queen
Barbarians Goblin Gang Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Goblin Gang Barbarians Bomb Tower The Log Archer Queen
Barbarians Bomb Tower Wizard The Log Archer Queen
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Barbarians The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Miner Wizard
Goblin Gang
Miner Wizard The Log
Wizard Archer Queen
The Log Miner
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log Miner
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Wizard
Wizard
Wizard The Log Miner
Wizard The Log
Goblin Gang Barbarians
Wizard Archer Queen
The Log
Miner Goblin Gang Wizard
The Log Wizard
Archer Queen
Archer Queen
Goblin Gang The Log Archer Queen
Archer Queen
The Log Miner Archer Queen
Wizard

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