My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Dart Goblin Hog Rider Witch
Zap
Goblin Gang Dart Goblin Witch
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Wizard Witch Magic Archer
The Log
Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Witch
Earthquake
Goblin Gang Barbarians Hog Rider Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Witch Magic Archer
Fireball
Goblin Gang Barbarians Dart Goblin Hog Rider Wizard Witch Magic Archer
Poison
Goblin Gang Barbarians Dart Goblin Wizard Witch Magic Archer
Lightning
Mini P.E.K.K.A Wizard Witch Magic Archer
Rocket
Barbarians Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Magic Archer Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Mini P.E.K.K.A
Barbarians
Hog Rider
Dart Goblin
Goblin Gang Hog Rider
Mini P.E.K.K.A
Goblin Gang Hog Rider Wizard Magic Archer
Hog Rider
Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A Wizard Witch Magic Archer
Wizard
Mini P.E.K.K.A Hog Rider
Witch
Hog Rider
Magic Archer
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 9

Goblin Gang
Barbarians Dart Goblin Mini P.E.K.K.A Magic Archer
Barbarians
Goblin Gang
Dart Goblin
Goblin Gang Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Goblin Gang Dart Goblin Wizard Witch Magic Archer
Hog Rider
Wizard
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Magic Archer
Barbarians Mini P.E.K.K.A Goblin Gang Dart Goblin Witch
Goblin Gang Barbarians Mini P.E.K.K.A Witch Dart Goblin
Barbarians Mini P.E.K.K.A Witch Goblin Gang Dart Goblin
Barbarians Mini P.E.K.K.A
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Goblin Gang Wizard Witch Magic Archer
Barbarians Dart Goblin Magic Archer
Barbarians Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A
Goblin Gang Barbarians Dart Goblin Witch Wizard Magic Archer
Goblin Gang Dart Goblin Wizard Witch Magic Archer
Barbarians Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Goblin Gang Barbarians Dart Goblin Mini P.E.K.K.A Witch Magic Archer
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A
Barbarians Wizard Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Barbarians Dart Goblin Wizard Witch Magic Archer
Wizard Witch Barbarians Dart Goblin Magic Archer
Barbarians Mini P.E.K.K.A Dart Goblin
Goblin Gang Wizard Barbarians Dart Goblin Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Wizard Magic Archer
Goblin Gang Barbarians Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Witch
Wizard Goblin Gang Dart Goblin Witch Magic Archer
Goblin Gang Mini P.E.K.K.A Barbarians Dart Goblin Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Witch Magic Archer
Witch Goblin Gang Barbarians Dart Goblin
Barbarians Dart Goblin Mini P.E.K.K.A Witch
Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Barbarians Dart Goblin Witch Magic Archer
Goblin Gang Barbarians Witch Dart Goblin Mini P.E.K.K.A Magic Archer
Barbarians Dart Goblin Mini P.E.K.K.A Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Barbarians Dart Goblin
Wizard Magic Archer
Wizard Dart Goblin Witch Magic Archer
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard
Goblin Gang Mini P.E.K.K.A
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Witch Magic Archer
Magic Archer Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard Magic Archer
Dart Goblin Wizard Witch Magic Archer
Magic Archer
Wizard
Barbarians
Wizard Witch Magic Archer
Witch
Dart Goblin Wizard Witch Magic Archer
Wizard Witch Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Witch
Mini P.E.K.K.A
Dart Goblin Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Goblin Gang Barbarians Dart Goblin Witch Magic Archer
Dart Goblin Wizard Witch Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin
Goblin Gang Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Wizard

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