My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Balloon
Giant Snowball
Goblin Gang Barbarians Minion Horde Skeleton Army Balloon Little Prince
Zap
Goblin Gang Minion Horde Skeleton Army Balloon Little Prince
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army Little Prince
The Log
Goblin Gang Barbarians Skeleton Army Little Prince
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army Little Prince
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army Balloon P.E.K.K.A Little Prince
Fireball
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army Balloon Little Prince
Poison
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army Balloon Little Prince
Lightning
Wizard Balloon Little Prince
Rocket
Barbarians Minion Horde Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Little Prince Barbarians Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Little Prince Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon P.E.K.K.A
Barbarians
Balloon
Minion Horde
Wizard
Balloon P.E.K.K.A
Skeleton Army
Balloon
Goblin Gang Barbarians Wizard Little Prince
P.E.K.K.A
Goblin Gang Wizard
Little Prince
Balloon

Defense Synergies 0 7

Goblin Gang
Barbarians Skeleton Army P.E.K.K.A
Barbarians
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Barbarians
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Gang Barbarians Wizard
Balloon
P.E.K.K.A
Goblin Gang Wizard
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Skeleton Army P.E.K.K.A Goblin Gang
Goblin Gang Barbarians Minion Horde Skeleton Army P.E.K.K.A
Barbarians Minion Horde Skeleton Army P.E.K.K.A Goblin Gang
Barbarians Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army
Minion Horde Goblin Gang Wizard Little Prince
Barbarians P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Minion Horde Little Prince
Goblin Gang Barbarians Minion Horde Skeleton Army Wizard
Minion Horde Goblin Gang Wizard
Barbarians Minion Horde Skeleton Army P.E.K.K.A Goblin Gang Wizard
Wizard Skeleton Army Goblin Gang Barbarians Minion Horde P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Minion Horde
Barbarians Minion Horde Skeleton Army Goblin Gang P.E.K.K.A
Barbarians Minion Horde Wizard Goblin Gang Skeleton Army P.E.K.K.A
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army Little Prince
Wizard Barbarians Little Prince
Barbarians P.E.K.K.A
Goblin Gang Wizard Skeleton Army Barbarians Minion Horde P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army P.E.K.K.A
Goblin Gang Wizard
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Minion Horde
Goblin Gang Skeleton Army P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Goblin Gang Minion Horde Skeleton Army
Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Goblin Gang Barbarians Minion Horde Skeleton Army
P.E.K.K.A Barbarians Minion Horde
Skeleton Army P.E.K.K.A Barbarians
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde Skeleton Army
Goblin Gang Barbarians Skeleton Army Minion Horde P.E.K.K.A Little Prince
Barbarians Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Wizard Little Prince
Minion Horde
Wizard
Barbarians Minion Horde
Wizard Little Prince
Minion Horde
Wizard
Wizard
Minion Horde Wizard Little Prince
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Goblin Gang Barbarians Skeleton Army
Wizard
Goblin Gang Minion Horde Wizard
Wizard
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde
Little Prince
P.E.K.K.A
Wizard

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