My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone
Giant Snowball
Goblin Gang Barbarians Skeleton Army Clone
Zap
Goblin Gang Skeleton Army Clone
Barbarian Barrel
Goblin Gang Barbarians Skeleton Army Clone
The Log
Goblin Gang Barbarians Skeleton Army Clone
Earthquake
Goblin Gang Barbarians Skeleton Army Clone
Arrows
Goblin Gang Skeleton Army Clone
Royal Delivery
Goblin Gang Barbarians Skeleton Army Clone Mother Witch
Fireball
Goblin Gang Barbarians Skeleton Army Clone Mother Witch
Poison
Goblin Gang Barbarians Skeleton Army Clone Mother Witch
Lightning
Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Goblin Gang Skeleton Army Clone Mother Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Clone
Barbarians
Mirror
The Log Goblin Gang Skeleton Army
Rage
Mother Witch
Skeleton Army
Clone Mirror
Clone
Skeleton Army Goblin Gang
The Log
Mirror
Mother Witch
Rage

Defense Synergies 1 8

Goblin Gang
Barbarians Mirror Skeleton Army The Log
Barbarians
Goblin Gang Skeleton Army
Mirror
Skeleton Army Goblin Gang The Log
Rage
Skeleton Army
Mirror Goblin Gang Barbarians The Log
Clone
The Log
Goblin Gang Mirror Skeleton Army Mother Witch
Mother Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeleton Army Goblin Gang The Log
Goblin Gang Barbarians Skeleton Army
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army The Log Mother Witch
Goblin Gang
Barbarians The Log
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians
Goblin Gang Barbarians Skeleton Army Mother Witch The Log
Goblin Gang
Barbarians Skeleton Army Goblin Gang The Log
Skeleton Army Goblin Gang Barbarians The Log
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang The Log
Barbarians Goblin Gang Skeleton Army
Goblin Gang Barbarians Skeleton Army The Log
The Log Barbarians Mother Witch
Barbarians
Goblin Gang Skeleton Army Barbarians The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army
Goblin Gang The Log
Goblin Gang Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army Barbarians The Log
Barbarians Goblin Gang Skeleton Army
Mother Witch Goblin Gang
Goblin Gang Skeleton Army Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army The Log
Goblin Gang Barbarians Skeleton Army
Barbarians
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army The Log
Barbarians The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
The Log
Mother Witch
The Log
The Log
The Log
Goblin Gang
The Log
The Log
The Log
The Log
The Log
The Log
The Log Mother Witch
The Log
The Log
Barbarians The Log
The Log Mother Witch
The Log
The Log
The Log
Mother Witch
The Log
The Log
Goblin Gang Barbarians Skeleton Army
The Log
Goblin Gang
The Log
Goblin Gang The Log
The Log

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