My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblin Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon
Zap
Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Ice Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Dart Goblin Baby Dragon Ice Wizard
Poison
Goblin Gang Dart Goblin Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Ice Wizard Fireball Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Ice Wizard Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A
Dart Goblin
Goblin Gang Baby Dragon Goblin Giant P.E.K.K.A
Fireball
Goblin Giant Baby Dragon
Mini P.E.K.K.A
Goblin Gang Baby Dragon Goblin Giant Ice Wizard
Baby Dragon
Goblin Gang Dart Goblin Fireball Mini P.E.K.K.A Goblin Giant P.E.K.K.A Ice Wizard
Goblin Giant
Fireball Goblin Gang Dart Goblin Mini P.E.K.K.A Baby Dragon Ice Wizard
P.E.K.K.A
Goblin Gang Dart Goblin Baby Dragon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A

Defense Synergies 2 15

Goblin Gang
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Dart Goblin
Goblin Gang Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A Ice Wizard
Fireball
Goblin Giant Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Goblin Gang Dart Goblin Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Goblin Giant
Fireball Dart Goblin
P.E.K.K.A
Goblin Gang Dart Goblin Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Dart Goblin Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dart Goblin Ice Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Goblin Gang Fireball Baby Dragon Ice Wizard
Dart Goblin Fireball Baby Dragon Goblin Giant P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Dart Goblin Mini P.E.K.K.A Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Fireball Baby Dragon Goblin Giant
Goblin Gang Dart Goblin Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Ice Wizard
Fireball Goblin Gang Dart Goblin Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Goblin Gang Dart Goblin Baby Dragon Ice Wizard
Baby Dragon Dart Goblin Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Goblin Gang Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fireball Goblin Giant
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Goblin Giant
Fireball Goblin Gang Dart Goblin Baby Dragon Goblin Giant Ice Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Dart Goblin Fireball Goblin Giant Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Giant
P.E.K.K.A Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Gang Dart Goblin Goblin Giant
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Fireball Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Goblin Giant
Dart Goblin Fireball Baby Dragon
Goblin Gang Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon Goblin Giant P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Fireball Baby Dragon Goblin Giant
Dart Goblin Fireball
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon Goblin Giant Ice Wizard
Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball Dart Goblin
Goblin Gang Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Ice Wizard
Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball
Fireball Goblin Gang Dart Goblin Mini P.E.K.K.A Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon Goblin Giant

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