My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Flying Machine Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Guards Giant Skeleton
Giant Snowball
Goblin Gang Dart Goblin Flying Machine Furnace Wall Breakers Guards
Zap
Goblin Gang Dart Goblin Flying Machine Furnace Wall Breakers Guards
Barbarian Barrel
Goblin Gang Dart Goblin Furnace Wizard Wall Breakers Guards Giant Skeleton
The Log
Goblin Gang Dart Goblin Furnace Wall Breakers Guards Giant Skeleton
Earthquake
Goblin Gang Furnace Guards
Arrows
Goblin Gang Dart Goblin Flying Machine Furnace Wall Breakers Guards
Royal Delivery
Goblin Gang Dart Goblin Flying Machine Wizard Wall Breakers Guards Giant Skeleton
Fireball
Goblin Gang Dart Goblin Flying Machine Furnace Wizard Wall Breakers
Poison
Goblin Gang Dart Goblin Flying Machine Furnace Wizard Guards
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Dart Goblin Guards Flying Machine Furnace Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Dart Goblin Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Giant Skeleton
Dart Goblin
Goblin Gang Wall Breakers Giant Skeleton
Flying Machine
Furnace Giant Skeleton
Furnace
Flying Machine Giant Skeleton
Wizard
Giant Skeleton
Wall Breakers
Dart Goblin
Guards
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Furnace Wizard

Defense Synergies 0 16

Goblin Gang
Dart Goblin Flying Machine Furnace Guards Giant Skeleton
Dart Goblin
Goblin Gang Flying Machine Furnace Guards Giant Skeleton
Flying Machine
Goblin Gang Dart Goblin Furnace Guards Giant Skeleton
Furnace
Goblin Gang Dart Goblin Flying Machine Guards
Wizard
Guards Giant Skeleton
Wall Breakers
Guards
Goblin Gang Dart Goblin Flying Machine Furnace Wizard Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Flying Machine Wizard
Goblin Gang Dart Goblin Flying Machine Furnace
Goblin Gang Furnace Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Furnace Guards
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Furnace Guards
Dart Goblin Furnace Goblin Gang Flying Machine Wizard
Dart Goblin Flying Machine Giant Skeleton
Goblin Gang Furnace
Goblin Gang Guards Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Guards Flying Machine Furnace Wizard Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Furnace Wizard
Furnace Goblin Gang Flying Machine Wizard Guards Giant Skeleton
Wizard Goblin Gang Dart Goblin Furnace Guards
Goblin Gang Furnace
Goblin Gang Furnace
Wizard Goblin Gang Furnace
Goblin Gang Dart Goblin Flying Machine Furnace Wizard Guards
Furnace Wizard Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin
Goblin Gang Wizard Dart Goblin Flying Machine Furnace Guards Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Furnace Giant Skeleton
Goblin Gang Flying Machine Wizard
Goblin Gang Guards Giant Skeleton Furnace
Goblin Gang Guards Giant Skeleton
Giant Skeleton Goblin Gang Guards
Furnace Wizard Goblin Gang Dart Goblin Flying Machine
Goblin Gang Guards Dart Goblin Flying Machine Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Flying Machine
Goblin Gang Dart Goblin Guards
Dart Goblin Flying Machine Guards Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Goblin Gang Wizard Guards
Wizard Dart Goblin Flying Machine Furnace
Goblin Gang Guards Dart Goblin Flying Machine Furnace Giant Skeleton
Dart Goblin Flying Machine Wizard Giant Skeleton
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton
Dart Goblin Flying Machine Guards Giant Skeleton
Wizard Furnace
Wizard Dart Goblin Flying Machine Furnace
Dart Goblin Flying Machine Furnace Wizard
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Goblin Gang Guards
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Flying Machine Dart Goblin
Dart Goblin Flying Machine
Dart Goblin Flying Machine Furnace
Dart Goblin Flying Machine Furnace Wizard
Dart Goblin Flying Machine Furnace Wizard
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Giant Skeleton
Wizard
Flying Machine
Furnace Wizard
Dart Goblin Flying Machine Wizard
Flying Machine Wizard
Dart Goblin
Dart Goblin Flying Machine Furnace Wizard
Dart Goblin Flying Machine Wizard Guards
Dart Goblin Wizard
Giant Skeleton
Wizard
Goblin Gang Dart Goblin Flying Machine Guards
Dart Goblin Flying Machine Wizard
Goblin Gang Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Giant Skeleton
Dart Goblin Flying Machine
Goblin Gang Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton
Dart Goblin Wizard

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