My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Bowler Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Electro Dragon
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Electro Dragon Bowler
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Dragon Bowler
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Golden Knight Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Bowler
Firecracker
Goblin Gang Goblin Barrel Bowler Mega Knight
Goblin Barrel
Goblin Gang Firecracker Bowler Mega Knight Golden Knight
Electro Dragon
Bowler Mega Knight
Bowler
Goblin Gang Firecracker Goblin Barrel Electro Dragon The Log
The Log
Bowler Mega Knight
Mega Knight
Firecracker Goblin Barrel Electro Dragon The Log
Golden Knight
Goblin Barrel

Defense Synergies 2 9

Goblin Gang
Firecracker The Log
Firecracker
The Log Goblin Gang Electro Dragon Mega Knight Golden Knight
Goblin Barrel
Electro Dragon
Firecracker Bowler The Log
Bowler
The Log Electro Dragon
The Log
Firecracker Bowler Goblin Gang Electro Dragon Mega Knight Golden Knight
Mega Knight
Firecracker The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon The Log Golden Knight
Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Bowler Mega Knight Electro Dragon
Goblin Gang Firecracker Electro Dragon Bowler Mega Knight
Firecracker Bowler The Log Mega Knight
Goblin Gang Bowler The Log Firecracker Electro Dragon Mega Knight
Goblin Gang Firecracker Electro Dragon
Bowler Electro Dragon The Log Mega Knight Golden Knight
Goblin Gang
Goblin Gang Firecracker Bowler Mega Knight
Goblin Gang Firecracker Electro Dragon Bowler The Log Mega Knight
Goblin Gang Firecracker Electro Dragon
Bowler Mega Knight Goblin Gang Electro Dragon The Log
Bowler Mega Knight Goblin Gang Firecracker Electro Dragon The Log Golden Knight
Goblin Gang Mega Knight
Goblin Gang Bowler The Log Mega Knight
Mega Knight Goblin Gang Firecracker Electro Dragon Bowler
Mega Knight Goblin Gang Firecracker Electro Dragon Bowler The Log Golden Knight
The Log Firecracker Electro Dragon Bowler Mega Knight
Goblin Gang Bowler Mega Knight Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bowler
Goblin Gang Firecracker Electro Dragon Bowler The Log Mega Knight
Goblin Gang Mega Knight Electro Dragon Bowler The Log Golden Knight
Goblin Gang Bowler Mega Knight The Log
Goblin Gang Bowler Mega Knight
Firecracker Goblin Gang Electro Dragon
Goblin Gang Bowler
Mega Knight
Electro Dragon Mega Knight Firecracker The Log
Goblin Gang
Mega Knight Electro Dragon Bowler Golden Knight
Mega Knight Bowler The Log
Bowler Mega Knight Goblin Gang Golden Knight
Firecracker Electro Dragon Bowler Mega Knight
Goblin Gang Electro Dragon Firecracker Bowler The Log Golden Knight
Bowler Mega Knight Firecracker Electro Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log Golden Knight
Firecracker Electro Dragon Bowler The Log Golden Knight
Electro Dragon The Log
Firecracker The Log
Firecracker Bowler The Log Mega Knight
Firecracker Electro Dragon
Firecracker Bowler The Log
The Log Firecracker Electro Dragon Bowler
The Log Firecracker Electro Dragon Golden Knight
Goblin Gang Electro Dragon Bowler
Firecracker Electro Dragon Bowler The Log Golden Knight
Firecracker Electro Dragon
Firecracker Bowler The Log Golden Knight
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon Bowler The Log Golden Knight
Firecracker Electro Dragon Bowler The Log Mega Knight
Firecracker Electro Dragon Bowler The Log Mega Knight
Firecracker Electro Dragon Bowler The Log Mega Knight Golden Knight
Bowler The Log Mega Knight
Bowler The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon Bowler Mega Knight
Firecracker The Log Electro Dragon Bowler Golden Knight
Electro Dragon Bowler The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Electro Dragon The Log Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker Bowler The Log
Goblin Gang Electro Dragon
Firecracker Electro Dragon
The Log
Goblin Gang Firecracker Electro Dragon Bowler Mega Knight
The Log Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Bowler The Log Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler The Log Mega Knight Golden Knight
Firecracker Electro Dragon Bowler Mega Knight

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