My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Graveyard
Giant Snowball
Goblin Gang Miner Graveyard
Zap
Goblin Gang Firecracker Graveyard
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Graveyard
The Log
Goblin Gang Firecracker Graveyard
Earthquake
Goblin Gang Firecracker Bomb Tower Graveyard
Arrows
Goblin Gang Firecracker Graveyard
Royal Delivery
Goblin Gang Firecracker Miner Graveyard
Fireball
Goblin Gang Firecracker Bomb Tower
Poison
Goblin Gang Firecracker Bomb Tower Graveyard
Lightning
Bomb Tower Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Void Miner Bomb Tower Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Void

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Firecracker Monk
Firecracker
Miner Goblin Gang Monk
Bomb Tower
Void
The Log
Miner Graveyard
Miner
Goblin Gang Firecracker The Log Graveyard
Graveyard
The Log Miner
Monk
Goblin Gang Firecracker

Defense Synergies 2 6

Goblin Gang
Firecracker Bomb Tower The Log Miner
Firecracker
The Log Goblin Gang Bomb Tower
Bomb Tower
The Log Goblin Gang Firecracker
Void
The Log
Firecracker Bomb Tower Goblin Gang Miner
Miner
Goblin Gang The Log
Graveyard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Bomb Tower Goblin Gang Firecracker The Log Monk
Goblin Gang Bomb Tower Void
Bomb Tower Goblin Gang Firecracker Monk
Firecracker Bomb Tower The Log Monk
Goblin Gang The Log Firecracker Bomb Tower
Goblin Gang Firecracker Bomb Tower Void
Bomb Tower Void The Log Monk
Goblin Gang Bomb Tower
Goblin Gang Firecracker Miner
Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang Firecracker
Bomb Tower Goblin Gang The Log
Bomb Tower Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower
Bomb Tower Monk Goblin Gang The Log
Bomb Tower Goblin Gang Firecracker
Bomb Tower Goblin Gang Firecracker The Log
Bomb Tower The Log Firecracker
Bomb Tower
Goblin Gang Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void
Void Goblin Gang Firecracker Bomb Tower The Log Miner Monk
Goblin Gang Bomb Tower The Log
Goblin Gang The Log Monk
Goblin Gang
Firecracker Goblin Gang Bomb Tower Monk
Goblin Gang Bomb Tower Void
Bomb Tower
Void Firecracker Bomb Tower The Log Monk
Goblin Gang
Bomb Tower
Monk Void The Log
Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Firecracker Bomb Tower The Log Monk
Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Monk
Firecracker Void Monk The Log Miner
Void The Log Miner
Firecracker Void The Log
Firecracker The Log
Firecracker Monk
Firecracker The Log
The Log Firecracker
Void The Log Miner Monk Firecracker
Goblin Gang Void
Firecracker Void Miner Monk The Log
Void Monk Firecracker
Firecracker Void The Log Miner
Firecracker Void Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Void Firecracker The Log Monk
Firecracker The Log Miner Monk
Void The Log Monk
Void
Void The Log Monk
Void The Log Monk
Firecracker The Log
Firecracker Void The Log Miner Monk
Void The Log Miner Monk
Void Miner Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log Miner
Void Firecracker Monk
Firecracker The Log Monk
Goblin Gang Void
Firecracker Monk
The Log
Void Miner Goblin Gang Firecracker
The Log Firecracker
Void Monk
Firecracker
Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker The Log Miner Monk

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