My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Firecracker Fireball Hog Rider Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Gang Firecracker Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Barbarian Barrel P.E.K.K.A Mega Knight
Fireball
Hog Rider Electro Wizard Mega Knight
Hog Rider
Goblin Gang Firecracker Fireball Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel
Firecracker Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Barbarian Barrel
Electro Wizard
P.E.K.K.A Fireball Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 1 15

Goblin Gang
Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
Firecracker
Goblin Gang Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Fireball
Barbarian Barrel Electro Wizard Mega Knight
Hog Rider
Barbarian Barrel
Fireball Goblin Gang Firecracker P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Goblin Gang Firecracker Fireball Barbarian Barrel P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball Barbarian Barrel P.E.K.K.A Mega Knight
Goblin Gang Fireball Barbarian Barrel Firecracker Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Fireball
Fireball Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Barbarian Barrel Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Fireball Barbarian Barrel Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker Barbarian Barrel Electro Wizard
Barbarian Barrel Firecracker Fireball Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Firecracker Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Gang Mega Knight
Firecracker Fireball Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Electro Wizard Firecracker Fireball Barbarian Barrel P.E.K.K.A
Mega Knight Firecracker Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Fireball Barbarian Barrel Electro Wizard
Fireball Firecracker
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Electro Wizard Mega Knight
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Mega Knight
Firecracker Fireball Barbarian Barrel Electro Wizard
Fireball Mega Knight
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Fireball
Electro Wizard Goblin Gang Fireball Barbarian Barrel
Fireball Firecracker Electro Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Barbarian Barrel Electro Wizard Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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