My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch Giant Skeleton Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Witch Giant Skeleton Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard Witch Electro Wizard
Poison
Goblin Gang Firecracker Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Void Hog Rider Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Void Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Giant Skeleton
Firecracker
Hog Rider Goblin Gang Giant Skeleton
Hog Rider
Goblin Gang Firecracker Wizard Void Witch Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton
Void
Hog Rider
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Hog Rider Wizard Witch Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 0 10

Goblin Gang
Firecracker Giant Skeleton Electro Wizard
Firecracker
Goblin Gang Giant Skeleton Electro Wizard
Hog Rider
Wizard
Giant Skeleton Electro Wizard
Void
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Firecracker Wizard Witch Electro Wizard
Electro Wizard
Goblin Gang Firecracker Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Witch Void Giant Skeleton Electro Wizard
Witch Goblin Gang Firecracker Electro Wizard
Firecracker Giant Skeleton
Goblin Gang Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker Wizard Void Witch
Void Giant Skeleton Electro Wizard
Witch Goblin Gang
Goblin Gang Firecracker Giant Skeleton Electro Wizard
Goblin Gang Witch Electro Wizard Firecracker Wizard Giant Skeleton
Goblin Gang Firecracker Wizard Witch Electro Wizard
Goblin Gang Wizard Witch Giant Skeleton Electro Wizard
Wizard Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Wizard Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Firecracker Wizard Witch Electro Wizard
Wizard Witch Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Wizard Firecracker Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Witch Giant Skeleton Electro Wizard
Void Electro Wizard Goblin Gang Firecracker Wizard
Goblin Gang Giant Skeleton Witch Electro Wizard
Goblin Gang Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Witch
Firecracker Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Void Witch Giant Skeleton Electro Wizard
Giant Skeleton
Void Giant Skeleton Electro Wizard Firecracker Witch
Witch Goblin Gang
Witch Giant Skeleton
Void Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Wizard Witch
Wizard Firecracker Witch
Goblin Gang Witch Electro Wizard Firecracker Giant Skeleton
Firecracker Wizard Witch Giant Skeleton Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Giant Skeleton
Firecracker Void Electro Wizard
Void Giant Skeleton
Firecracker Void Giant Skeleton
Wizard Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Void Firecracker Wizard
Goblin Gang Void Electro Wizard
Firecracker Void Wizard Electro Wizard
Void Firecracker Wizard
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Void Firecracker Wizard Electro Wizard
Firecracker Wizard Void Witch
Void Giant Skeleton
Wizard Void
Void
Void
Firecracker Wizard Witch
Witch
Firecracker Void Wizard Witch Electro Wizard
Void Wizard Witch
Void Firecracker
Firecracker Wizard Void Witch Electro Wizard
Electro Wizard Firecracker Wizard Void Witch
Void
Void Wizard
Void Firecracker Electro Wizard
Giant Skeleton
Firecracker Wizard
Electro Wizard Goblin Gang Void Witch
Firecracker Wizard Witch Electro Wizard
Void Goblin Gang Firecracker Wizard Electro Wizard
Firecracker Wizard
Void Giant Skeleton
Firecracker
Goblin Gang Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Void Witch Electro Wizard
Void Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Wizard Void
Void

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