My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Guards Ram Rider
Giant Snowball
Goblin Gang Royal Hogs Guards Princess Ram Rider
Zap
Goblin Gang Firecracker Inferno Tower Royal Hogs Guards Princess Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Royal Hogs Guards Princess Electro Wizard
The Log
Goblin Gang Firecracker Royal Hogs Guards Princess Ram Rider
Earthquake
Goblin Gang Firecracker Inferno Tower Royal Hogs Guards
Arrows
Goblin Gang Firecracker Royal Hogs Guards Princess
Royal Delivery
Goblin Gang Firecracker Royal Hogs Guards Princess Electro Wizard Ram Rider
Fireball
Goblin Gang Firecracker Inferno Tower Royal Hogs Princess Electro Wizard Ram Rider
Poison
Goblin Gang Firecracker Inferno Tower Royal Hogs Guards Princess Electro Wizard
Lightning
Inferno Tower Electro Wizard Ram Rider
Rocket
Inferno Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Princess Electro Wizard Inferno Tower Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Guards Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs Princess
Firecracker
Goblin Gang Royal Hogs Princess Ram Rider
Inferno Tower
Royal Hogs
Goblin Gang Firecracker Guards Princess Electro Wizard
Guards
Royal Hogs Ram Rider
Princess
Goblin Gang Firecracker Royal Hogs
Electro Wizard
Royal Hogs Ram Rider
Ram Rider
Firecracker Guards Electro Wizard

Defense Synergies 3 12

Goblin Gang
Inferno Tower Firecracker Guards Princess Electro Wizard
Firecracker
Goblin Gang Inferno Tower Guards Princess Electro Wizard
Inferno Tower
Goblin Gang Guards Electro Wizard Firecracker Princess
Royal Hogs
Guards
Inferno Tower Goblin Gang Firecracker Princess Electro Wizard
Princess
Goblin Gang Firecracker Inferno Tower Guards
Electro Wizard
Inferno Tower Goblin Gang Firecracker Guards Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard Ram Rider
Inferno Tower Goblin Gang Firecracker Electro Wizard Ram Rider
Goblin Gang Inferno Tower Ram Rider Electro Wizard
Inferno Tower Goblin Gang Firecracker Guards Electro Wizard Ram Rider
Firecracker Princess
Goblin Gang Firecracker Guards Electro Wizard
Inferno Tower Electro Wizard Ram Rider Goblin Gang Firecracker Princess
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Goblin Gang Princess
Goblin Gang Guards Firecracker Inferno Tower Electro Wizard
Goblin Gang Guards Electro Wizard Firecracker Princess Ram Rider
Inferno Tower Goblin Gang Firecracker Princess Electro Wizard Ram Rider
Inferno Tower Goblin Gang Guards Electro Wizard Ram Rider
Goblin Gang Firecracker Guards Princess Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Ram Rider
Inferno Tower Goblin Gang Electro Wizard Ram Rider
Goblin Gang Firecracker Inferno Tower Electro Wizard
Goblin Gang Firecracker Guards Electro Wizard Ram Rider
Firecracker Guards Princess Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Goblin Gang Firecracker Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Inferno Tower Electro Wizard
Electro Wizard Goblin Gang Firecracker
Goblin Gang Guards Inferno Tower Electro Wizard Ram Rider
Goblin Gang Guards Inferno Tower Electro Wizard Ram Rider
Inferno Tower Goblin Gang Guards Ram Rider
Firecracker Goblin Gang Princess Electro Wizard Ram Rider
Goblin Gang Guards Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Electro Wizard Firecracker Inferno Tower
Inferno Tower Goblin Gang Guards
Inferno Tower Guards
Guards Electro Wizard
Goblin Gang Inferno Tower Guards Ram Rider
Firecracker Princess
Goblin Gang Inferno Tower Guards Electro Wizard Firecracker
Firecracker Inferno Tower Princess Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards
Firecracker Princess Electro Wizard Ram Rider
Firecracker Guards
Firecracker
Firecracker Princess Ram Rider
Firecracker Princess
Firecracker Princess Ram Rider
Firecracker Ram Rider
Goblin Gang Guards Electro Wizard
Firecracker Princess Electro Wizard Ram Rider
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess Electro Wizard
Firecracker Princess
Princess
Firecracker Princess
Firecracker Princess Electro Wizard Ram Rider
Princess Ram Rider
Firecracker
Firecracker Princess Electro Wizard
Electro Wizard Firecracker Guards
Firecracker Princess Electro Wizard
Firecracker Princess
Electro Wizard Goblin Gang Guards Princess
Firecracker Princess Electro Wizard Ram Rider
Goblin Gang Firecracker Princess Electro Wizard
Firecracker Princess
Firecracker
Goblin Gang Firecracker Guards Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker

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